I Spent 700 HOURS Automating Nuclear Pasta in Satisfactory

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It Spent 700 HOURS Automating Nuclear Pasta in Satisfactory

Satisfactory Update 7 gameplay today and we're accomplishing a huge milestone: automating every cube! Modular Frames, Heavy Modular Frames, Fused Modular Frames, and finally after today Pressure Conversion Cubes will be automated!

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I love how the gravity of the nuclear pasta bends *light* but a coneyor belt just casually pushes it to its destination.

ifroad
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@10:23 my favorite kibitz phrase “we shouldn’t have to worry about this ever again… smile”

aggiedudesa
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Kibz has so so much dedication to this world. Good job.

JackLoch-dexq
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"Automating nuclear pasta" more like "Getting a brain aneurism Not-so-speedrun"

LMGamerST
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The complexity that goes into such few items in this game just makes me want to see a reverse belt line POV of the items splitting into their various components from multiple perspectives at the same time just to see the sense of how insane the process is.

ChaosCorpsetube
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I appreciate getting to watch you build all of this, because the idea of doing these myself fills me with such anxiety I could throw up. Marvelous work, may Coffee Stain smile upon you.

BroadFieldGaming
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For somebody that has only been playing a few weeks and just setup aluminum sheets this is mind blowing.

evolrider
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This is the most insane thing you've ever done, and I love everything about it. Serious dedication <3

ThisIsNeccessary
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I'm surprised you dont saturate the lines before powering the machines. Connecting resources before powering not only helps find those ore/ingot issues early, but also accelerates the warm up of your factory.

dustinyoung
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I like that he's worried about the z texture fading, but no problem with the train clipping through the steel support XD

bobzombie
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Funny that you posted this video today. I'm at the exact same stage in my world. I'm planning on making 10 Nuclear Pasta in my playthrough right now. Here's my numbers that I've crunched.

10 Nuclear Pasta (Particle Accelerator) - 20x
2000 Copper Powder
10 Pressure Conversion Cubes

2000 Copper Powder (Construtor) - 40x
12, 000 Copper Ingots

12, 000 Copper Ingots (Refinery Pure Copper Ingot Recipe) - x320
4, 800 Copper Ore
3, 200 Water

10 Pressure Conversion Cubes (Assembler) - 10x ✅
10 Fused Modular Frames
20 Radio Control Units

10 Fused Modular Frames (Actually Making 18) (Blender) - 12x ✅
18 Heavy Modular Frames
900 Aluminum Casing
450 Nitrogen Gas

900 Aluminum Casing + 360 for Heatsinks = 1, 260 (Actually Making 1, 350 (Assembler) - 12x - ✅
1, 800 Aluminum Ingots
900 Copper Ingots

1, 800 Aluminum Ingots (Smelter) - 60x - ✅
3, 600 Aluminum Scrap

3, 600 Aluminum Scrap (Refinery - Alternate Electrode Recipe) - 12x - ✅
2, 160 Alumina Solution
720 Petroleum Coke

2, 160 Alumina Solution (Alternate Sloppy Alumina)(Refinery) - 9x - ✅
1, 800 Bauxite
1, 800 Water

20 Radio Control Units (Actually Making 30) (Manufacturer Alternate Recipe) - 8x - ✅
120 Heat Sinks
60 High Speed Connectors
360 Quartz Crystals

120 Heat Sinks (Assembler Alternate Recipe) - 12x - ✅
360 Aluminum Casing (ADDED TO 900 RECIPE ABOVE)
360 Rubber

60 High Speed Connectors (Actually Making 75) (Manufacturer Alternate Recipe) - 25x - ✅
2, 250 Quickwire
937.5 Silica
75 Circuit Boards

75 Circuit Boards (Actually Making 105) (Assembler) - 12x - ✅
150 Plastic
450 Quickwire

kaptainkool
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The thing that happened on the belt poles, z-fighting, happens when 2 textures try to exist in a single spot. Due to inaccuracies when calculating fractions, which part of which texture will be visible depends on the camera angle and capera position. The only solution is to slightly offset one of the textures so that they no longer exist in the exact same place

tabnk
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I'm sure someone else has explained in this 1, 000+ comment section from over the last year but at 12:40 yes what you're seeing is z-fighting.
It occurs when two planes have the exact same positioning so the game doesn't know which one to show you, and what you get is both of them coming through in different spots and flickering between them, since they're both equally valid to present.

Davbo
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I haven’t tried it myself yet but I noticed the other day that lifts can hook themselves up to splitters and mergers. If you plan your blueprints to Daisy chain using merger/lift combinations you can let them connect to each other automatically

jmcorp
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Only 700 hours for one of the four final parts for the Space Elevator. I'm looking forward to the next 2, 100 hours of gameplay for the other 3!

VentureCat
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5:58
*Kibz explaining his factory
Hog attacks once
Kibz uses Nuclear Fire
ITS SUPER EFFECTIVE
*Kibz returns to explaining his factory

ArkAngel
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You have such dedication to making as many as possible per minute. Considering how much time things take, it would be easy to make far less per minute and just have them created while you work on other things. I was so surprised that I have more space elevator parts done than you with my wimpy 2 space elevator part per minute factories. Once you have this all finished you have to show off your true high score, your awesome sink points per minute. I can't wait to see your factories for the Assembly Director Systems!

ResplendentTrash
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nuclear spaghetti. sounds spicy. A dish originally from Italy but with editable ingredients. Consisting of dough made from durum wheat, extruded or stamped into various shapes and cooked in boiling water, and typically served with a sauce.

EGOKitten
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for whatever reason the foundry recipe to me seems like a better option to make copper bars. since it takes copper ore and iron ore to make roughly 100 copper bars per minute. but then again Kibitz likely has more experience with the game then I do. so he might truly know the option to use since he dives into the hardcore math.

reaperbot
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You know what I'd like to see added to the game? Specifically powered belts that we can shut on and off. That way we can turn on/off belts routed through splitters to use them as junctions to pivot productions. Imagine being able to flip a few switches to reroute all that copper to train systems to mass relocate from say the desert and the green pastures to central locations.

I'd like to say something about train tracks though. If I can suggest one thing it would be plan your tracks out by elevating them that way they don't interfere with your other logistics. Think more monorail and more vertically. Bonus points for such a system is that you can also use the supports and track base if you use foundations to run cables also removing them from the wilderness.

Question though.... did you have problems with the sky manta thing? I recently decided to use the same area around all the iron nodes to turn it into a massive iron oil rig that I'm still building. I also just found out that that thing is treated as a solid object and has collision. Is it possible to actually kill it too?

Cortanis