Why Use Sushi Belts? - Satisfactory Mixed Belt Guide

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Why Use Sushi Belts? - Satisfactory Mixed Belt Guide
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Timestamps:
0:00 Intro
00:00:58 What Are Sushi Belts?
00:02:05 Sushi Belt Use Cases
00:04:35 Sushi Belt Non-Use Cases
00:06:23 Sushi Belt Example Build

Today we're looking at Sushi belts, how to set them up and why to use them in Satisfactory!

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

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Do you use Sushi Belts in your factory? and what should we cover in our next guide?

TotalXclipse
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als long as u use smart splitters and always include a overflow sink at the end sushi belts work perfectly.

Darkkamikazegirl
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Man, all these Satisfactory videos been popping up in my feed again making me want to start a new factory 👀

scootdood
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I always do them as challenge runs. In fact, when Satisfactory 1.0 comes out I'm celebrating with my BIGGEST SUSHI BELT EVER!!!

punkyroo
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~5 years ago I made a pretty cool mid-game sushi factory during my first playthrough. I still didn’t understand how a lot of things worked and approached it like a crash course with almost no planning. So naturally, I built it in a big basin which gave me no room to expand when I realized I’d shorted myself on space. Back when the game was really intense about collisions. My memories of troubleshooting that thing and getting it to work at various degrees of success are more fond than I would have imagined at the time. I ended up with 2 or 3 stages of loops I used to buffer things and give parts a second, third, fourth shot in case things were jammed up before they got recycled. I would fly around manually loading things more often than not, but I was able to re-configure it for a lot of different tasks. Screws and caterium wire were always way too much for it and led to its abandon once I was dealing with nuclear. I’m glad I spent the time with it. Later I followed templates more closely and it’s nice having everything work with a lot less fuss but I hope everyone digs themselves into a hole and chips away at the problem at least once.

Tofupancho
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I used sushi belts a couple times in my most recent playthrough. The most notable was my crystal oscillator factory. I had eight or ten (depending on need) manufacturers running off of two input belts. One was Quartz Crystals, which dead-ended and backfilled at the end of the manifold. The rest of the crystals then overflowed to the train station. The rest of the inputs came from a slightly offset factory, all merged onto one belt. Anything that got through made it to the train, but I kept the input resources precisely tuned so that none did.

The other was my turbo motor factory. Those things produce _very_ slowly, so sushi belts worked great. There was one primary belt that started at the rubber refineries and looped through the entire factory. The input from the train station was sorted and went into its own storage containers. Any excess inputs (there was a lot of excess; it was all overflow from my other factories that had already filled my storage containers), however, merged onto the main belt. They then went through the rest of the loop and back out the factory output, where they were sorted out and sunk. Quickwire was not added to the sushi belt, however: it went directly into the quickwire stator assembler beneath it and was kept precisely tuned to the needs of the factory.

CiaranMaxwell
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When I've used sushi belts I've not loved throwing away high value items into a sink. To address this I created a refeeder system that sorted the leftovers into a buffers which then reinsert to the front of the line. Since I was at the final stage I had a back stock of late stage items buffered. As production progressed my bottle neck shifted from one item to another, and another again as I retooled factories to different purposes. This also allowed me to easily change what the sushi belt factory was producing by clearing out the buffer inventory and changing the drone inputs.

Obviously this is not done under a "perfectly efficiency factory" framework.

EurostaSolidaginis
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Nice explanation Total.
My largest sushi belt setup involves 196 manufacturer's, setup in 14 lines of 14, with each set of 14 having a single MK5 belt carrying all the rubber, quartz crystal and AI limiters needed.
It makes a lot of Crystal Oscillators!

nakilad
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You can use programmable splitters for sushi belts, and in the (admittedly rare) case they are worthwhile, you can prevent jamming. You select the output as what item you want (or all of them, but then the input can hang the machine), and in the "through" section, select "any undefined" AND "overflow". The end of the line goes either to an awesome sink, or to storage, with an awesome sink overflow. Works like a charm!

bobschuon
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Great timing. I just finished experimenting with a sushi bus factory for iron stuff all the way to smart plates.

The ingots would go on the bus and get distributed to other machines that would also put their parts on the bus. Some of them would go to a storage room, others to other machines. Here's some things I've learned.

- belt capacity is king. Make sure you have enough belt capacity to carry everything. Otherwise things will clog. You can use multiple belts to carry things as you need so don't be too afraid to use it
- You can have different categories of belts, one for parts for other machines, one for storage, and one for trash, for those items that you're producing in excess that make no sense going to storage. Obviously screws wouldn't go on the bus, I'd just make them behind the machines that needed them
- Keep the belt clean. If there's some item that's not being used for later machines, if you clean it early it won't have to worry later about belt capacity too much.
- The belt must flow. You always use it with sinks and make sure it never clogs.

Overall it really allowed my factory designs to go to the next level.

illusion
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Im happy I found your channel. Ive gotten really into Satisfactory in the last month or so and your videos are entertaining and informative. Love seeing what you create and how inspiring it is. Cant wait for the 1.0 release!

ae_alex
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This is like cursing in the church of logistic games! Next thing you will say that Spaghetti belts are preferable!

MarijnRoorda
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This is going into my saved Satisfactory videos list :)
Next time I need a refresher after a long break these are great!

DutronComics
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I only use sushi belts in my central storage, where everything comes in via train or drone, merge onto 2 MK5 belts and split everything off via smart splitters into the proper storage container and have overflow going to a sink. And in early game, I use theml to bring all parts from a steel plant (which makes steel beams, steel pipes, encased industrial beams, motors and stators usually) to my starter factory to store them in my storage bins to reduce the amount of hopping between factories to gather materials, and later on to transport all produced stuff to a trainstation for export to my HUB. But inside a dedicated factory, I rarely use them to keep things simple and avoid deadlocks.

powerpc
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Great information, as always!

I'd love to see a comparison of some of the train mechanics.

Specifically, item-per-car vs item-per-train and raw vs ingot vs 1st stage (rods, plates, RIPs etc) vs end product transportation of goods and efficient ways to organize the connections from stations to storage. (with sushi belt to sink overflow, of course!)

UnbelieverInME
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You have such a peaceful voice, in combination with the background music, it makes for a very relaxing and still informative video. Thank you!

coldsmoke
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I know this is an old video but thank you for explaining this to me since I've always been confused by it and you made it a lot easier to understand.

Plus, as I get older it gets a little bit harder to do certain complex starts since that 64 soon to be 65 life is not as easy as it used to be.

stormfireimastarcitizen
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Sushi belts are great, but over time I’ve come to find out that sinking everything excess at the end of the sushi belt is wasteful of power, not because of the sink itself but because it keeps your factory running at all times. If things are allowed to backlog, then your factory stops consuming so much power, even after storage crates fill up. It makes it so that I don’t need such a large power plant, and the only thing I really lose is FICSIT coupons because the extra logistical challenge in not using a sushi belt is not that much harder than using a sushi belt to begin with :)

JordanMetroidManiac
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I've dabbled occasionally but every time I got myself into trouble somewhere along the line, so at this point I just don't *except for* the modest "organic bits in, solid biofuel and/or tickets out" single-bin dump system for exploration cruft.

KarelPKerezman
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I've been working on a sushi tutorial for a bit, but the guy himself just so happens to release one huh? There are some extended topics not covered here like load balancing, parallel sushi belts, and mixing items on vehicles, but this is an excellent basic guide! Mixing items does not have to be scary!

featheredtoast
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