[Full Tutorial] Using Trim Sheets to Build Complicated Assets Quickly.(Assets Included)

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Using Trim Sheets properly is the absolute key to making complicated assets quickly, and efficiently.

You may download the final asset here:

and download watermarked samples of the final textures here:

Part 1: Overview 00:00:02
Part 2: Editing Textures 00:04:26
Part 3: Starting The 8M Roof 00:12:21
Part 4: Finishing The 8M Roof 00:36:12
Part 5: Starting 6M & Fixing 8M 00:57:21
Part 6: 6M Complete & 8M Fixed 01:02:11
Part 7: Starting The Ridge 01:09:41
Part 8: The Ridge Cap 01:26:30
Part 9: Finishing Ridge Setup 1:50:13
Part 10: Placing Corner Ridges 2:04:38
Part 11: The Top Ridge 2:22:05
Part 12: Finalizing The Assets 2:33:34

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(1) is this the same atlas technique for every or most of environment architecture & props. (2) also have you had any problem with overlapping UV's or as long as the lightmap is alright? (3) at 52:05 it seems you always hit the GG to slide the vertex to edges, is there a way to just move it without warping the texture like in Maya it has constraint not move along with the texture.

pawpotsRS
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Nice turorial! I just did one on trims as well, its such an essential part of any environment artists workflow, and shockingly doesnt seem to be taught in half of art school programs :/ used it on every game i have worked on

PolygonAcademy
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Dude... Don't stop.. you are a Prodigy. Please continue these full fledge tutorials and i bet you will be the next big thing to happen to the artist community on YouTube. Loved your tutorial man.

Mradityasaraswat
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I've looked everywhere for a tutorial like this, very well explained, thank you

ifeanyij.arthur
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This is so good man, you're so methodical. It gets tedious at first but it's totally worth it since everything lines up and snaps and matches up perfectly. I was trying to build this exact roof style but without all the snapping involved and it was a nightmare. I see how important it is when it comes to creating assets now. You have to have those measurements be accurate enough at first so that everything else fits in place. Thanks a lot for all this information here! Love the work you're doing :)

esscee
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Thanks for the tutorial. For future me, 38:40 has offset of UV in blender modifier to break up texture on roof.

deepbluezen
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Thanks for the tutorial! Trim sheets aren't super hard to use but there's not a whole of video tutorials to cover how to properly set up and use one so here's a thumbsup from me for it!

aaeriam
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I feel like I learned way _WAY_ more than just about trim sheets. I feel like I learned maybe 100 things about Blender that I'd never mentally connected before. This is great.

JosephCatrambone
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I have been doing 3d for 1 year but i've just learned this technique. Baking and uv's are my nightmare. Seems like this technique is totally gonna save me. Thank you for the video. By the way i've been thinking to do buddhist temple scene but i couldn't model roof properly. I'm happy to came across this video :)

fernwehmind
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Great tutorial - would love to see a whole building done this way.

mszczesnik
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Just a simple tip for anyone that may want to preview the AO channel in Blender. One simple way to do this is to use a mix node to multiply your diffuse texture with the AO output. Its not ideal, because AO technically shouldn't be multiplied with your base color, but its a quick and dirty way to get a feel for how it will look in an engine that has an AO input.

robertmoats
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This tutorial is so amazing and in-depth, I wish you had more videos like this using trim sheets for modular assets!

yearslater_
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Glad to see you doing trims in Blender. I saw another youtube vid with a guy using max and unreal. He greyboxed the entire environment first then came back and did tilesheets. It seems more complicated using blender.

cuatrocinco
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Very useful tutorial, thank you! The trim sheet method and snapping setup helped a lot organising a project I'm working on.

StaticPhotons
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30:00 Object menu at top left>move origin>origin to cursor

narnbrez
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Hey man, nice tutorials, you got real good material, a little suggestion if i may, it would be great you and your watchers to do a kinda bite sized tutorials or speed up some parts, this is intermediate-advanced content, we can work around some stuff, thanks and keep it up, learning a lot from u.

pedromedina
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im so glad i found this. because when i make loop cut an scale it form triangle type.

funwotml
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I love your channel, as a student who started to fill his arstation portfolio, your tutorials help alot to get better !

Minecraftgueeck
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This is so absolutely amazing! Thank you so freaking much!

SM-jbcj
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Thanks for demonstrating this technique.

phantomapprentice