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Trimsheet Techniques for Game Environment Artists
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Join Ryan Lopez as we explore Trimsheets, a crucial environment art technique. He will take us through the planning stage, to how to create on yourself in Substance Designer and finally implementing it into Unreal Engine.
Check out Ryan Lopez' work:
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SESSION TIMESTAMPS
0:00 - Introduction
9:10 - Planning and preparation
17:10 - Shape Creation in Designer
36:35 - Pro and Cons of different programs
41:17 - Bottom Greeble Section
53:32 - Color Map
56:18 - Edge wear creation
1:04:20 - Roughness Map
1:10:22 - Emissive Map
1:11:11 - Opacity/Mask Map
1:13:35 - Modelling for Trimsheets
1:15:40 - UV Unwrapping
1:28:30 - Checking your engine
1:41:20 - Unreal Engine Material Setup
SESSION RESOURCES
Tie Fighter | Substance Designer Tutorial
Fundamentals Part 1: Pattern Creation and Natural Scattering (Affiliate)
Get access to our Discord community and resources:
Check out Ryan Lopez' work:
Find Ryan Lopez on Social Media:
SESSION TIMESTAMPS
0:00 - Introduction
9:10 - Planning and preparation
17:10 - Shape Creation in Designer
36:35 - Pro and Cons of different programs
41:17 - Bottom Greeble Section
53:32 - Color Map
56:18 - Edge wear creation
1:04:20 - Roughness Map
1:10:22 - Emissive Map
1:11:11 - Opacity/Mask Map
1:13:35 - Modelling for Trimsheets
1:15:40 - UV Unwrapping
1:28:30 - Checking your engine
1:41:20 - Unreal Engine Material Setup
SESSION RESOURCES
Tie Fighter | Substance Designer Tutorial
Fundamentals Part 1: Pattern Creation and Natural Scattering (Affiliate)
Get access to our Discord community and resources:
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