Mastering details in Blender - trim sheets tutorial

preview_player
Показать описание
Let's build a system to manage details that works in every situation and that will allow us to easily swap them around with just one click, all of this while tweaking the amount of available geometry to either get infinite details or nice and crisp close-ups.

Learn how to use trim sheets effectively in your scenes!

All the decorations you see in this video (and more!) are included into my Classical Mouldings - Vol 1 pack, check it out at the link down below!

CLASSICAL MOULDINGS - VOL 1:

GOBOS, LIGHT & STENCILS:

Timestamps
00:00 - Intro
00:39 - Building the trim sheet
04:29 - Vertex painting
05:34 - Baking the textures
08:08 - Textures setup
09:07 - basic UV manipulation
10:09 - Restoring tileability
11:02 - Stacked UVs
11:48 - Multiple UVs
12:45 - Displacement maps
14:50 - Custom properties
15:16 - Using drivers
18:07 - Final setup review
18:30 - rendering tips

My contacts:

Twitter

Instagram

Рекомендации по теме
Комментарии
Автор

bro you re providing profetional tutorials , that's what the blender community needs to step up the crappy popular work we see all the time . thx

chadyonfire
Автор

Tying the detail_amount variable to the "Camera Data Node - View Distance" - genius. I need to up my Blender game - thank you

derivepi
Автор

I couldn't have started the project I'm currently working on without this great series you made about temples, this video is the cherry on top

hasanlamaa
Автор

7:15 You can ctrl-drag the material, the ID-map-colors will be shown while you drag-drop. That saves you the process of "adding a black mask + Color Selection + Pick Color" as it does that automatically for you.

KYLR
Автор

One of the best tutorials concentrating on the essential things. Didn't know about the id map vertex color possibility. Thank you <3

MM
Автор

Really helpful. I like how you give an insight to your workflow instead of doing a step by step tutorial where one sees things we all know already for the hundreds time. You are doing it just perfectly!

Dracke
Автор

You are a real gem to the blender community, i have been following you for a while, you deserve million subscribers

BalaAnimationStudios
Автор

Very precise and usefull, definitly deserve more visibility dude, your stuff is awesome !

leothiery
Автор

Oh man. This video is a gold mine of information. Thank you!

michaeljburt
Автор

Wow! you are the master of Blender modelling. I have downloaded your videos and I watch them from time to time. Thank you for sharing this.

Mranshumansinghr
Автор

I'm quite new to Blender and I think I've just reached the point where I can understand this tutorial. Beautiful work, excellently explained. Thank you for sharing this.

harpoonlobotomy
Автор

Fantastic tutorial, learnt a tonne in a short video. Thank you!

thebasemesh
Автор

this is the top-tier tutorial, I love this. pls keep it up.

PawOoo
Автор

Thank you so much for this tutorial. It has been very helpful for my commercial projects.

jermesastudio
Автор

This is brilliant! Wish blender had an automatic ‘fit pattern/array to other object size / shape’ but until then these steps will be super useful :)

trevorsoh
Автор

mind blowing, thank you so much for so many smart steps

garvamatic
Автор

hi this video is rly helpfull do you have a tutorial on how to sculpt the decorations?

stathiszoulakis
Автор

Clear, detailed yet concise, to the point. Great stuff. Two things you might want to have a look at, for this one..

1: AOV outputs/passes, for making the workflow entirely inside Blender a bit slicker? I don't know whether you considered that option, when in other comments, you were suggesting that Blender was much trickier than Substance Painter.. (Although, agreed, it isn't purpose-built)

2: You might have your own reasons to reject Cycles Adaptive Subdivision, as opposed to rolling-your-own LOD drivers.. curious about that.. what those might be.

rbettsx
Автор

Awesome tutorial, thank you for sharing your knowledge!

jokkesimppelisata
Автор

Best channel on ornamental arhitecture on YT for sure <3. However, there is 1 thing missing. Could you maybe make a dedicated video on how to make the tileable ornamental segments you use for this trimsheet (or similar). That would be the final piece of the puzze :)

Nerthazul