Trim sheet and vegetation tutorial

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Thank you all so much for watching this tutorial this is a tip that helped me so much with my abandoned faith project and thaught it would be usefull for others to learn from .
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A full version of this tutorial is in the works with no speed ups and narrated

This will be a 5 hour version so it will take a bit to edit but it has been requested enough to be worth it

KobusViljoenArt
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That color variation overlay to control the whites and the blacks, in Sub Painter, was genius. That streamlines alot of going back and forth, and really adds control to texture dev. Amazing!

nateD.artist
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this is a phenomenal breakdown of a trim sheet process. I used this method to build a dungeon entrance and this breakdown was instrumental in the creation process. thanks!

AJGameDev
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I've been watching tutorials on the trim sheet method for months and I have to say this is the best of them all!

faryanblender
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Thanks for this great tutorial - when you were applying that trim sheet to all the low poly assets I almost had a heart attack, I was like "THIS IS SO :D
Also, very much to the point, I love that so much insight is condensed in such a short video. Well done!

productocamarena
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Incredible tutorial, clear, paced well, and slots perfectly into my workflow, thank you for making this!

oldstuff
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The most useful video about trim sheets around youtube. Thanks, man.

norphd
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Thank you so much for this tutorial it really help me while working on a commercial projects.

sam_pyrtuh
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This was awesome, great work & explanation. Definitely one of the best trim sheet tutorials I've every come across and the foliage elements were super enlightening as well.

TupeloLabs
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I'm one year late, but I am glad I have found your video, it is so inspiring

kirshak
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One Tip, in case u did not figure that out: instead of manually painting in the different materials in SD you can also assign vertex colors inside blender to the different meshes and then bake those vertex colors on the ID map while baking. When creating masks you can then select the IDs you baked from the Vertex Colors. I found myselfe saving a lot of time that way and thought thats maybe usefull :)

roukuo
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Thank you so much for this tutorial. I learned a lot of things from this.

udulasamithapriya
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Hey man! Thats a fantastic tutorial! Very well explained! New sub!

noisez
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I'm currently in Term 2 of Vertex School! Thanks so much for the breakdown from a fellow alumni!

ShinGidora
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Substance Painter is probably the best, but it's spendy. Everything he does in Substance can be done in Blender -- makes me wonder if there's a good add-on to speed workflow. When he runs that very bright light along, and just above, the surface -- great way to get a good look at all the detail.

chaosordeal
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Hello,
Thanks for the tutorial I just have some questions regarding using trimsheets :
- Using this method you can't really care about texel density right ?
- How do you handle height map seams when using trimsheets ? Is every block in the trimsheet supposed to have a height gradient to 0 when going near the outline of the block ?

Thank you

albanl
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Thank you for the explanation.. that ivy is the best part!!

GaryOlsenThomas
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WOAHH I'm new to 3d but damn this is a very fast way to do stuff, 3d doesn't have to be complicated at all.

MridulArora-ko
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Hi, This is a great breakdown, you did it better than people who are paid professionally to teach this stuff! I'm looking to make a trim sheet for a hedgemaze garden scene I'm working on and was wondering how best to go about making one for the hedgemaze I'm making or if I would be better attacking it in a different way? I'm a first year game design student so I'm still learning, any help would be greatly appreciated.

shellgrierson
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Did i miss something or did you go from blender to substance with the sculpt without UV unwrapping?

gertvg