Create Trim Sheets in Substance 3D Painter - Part 1 | Adobe Substance 3D

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Trim sheets are a way to texture many assets with just a single set of textures, allowing for very efficient use of texture memory. In this video you learn the planning and initial setup of your trimsheet in painter.

You can download all sample files here:

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Create Trim Sheets in Substance 3D Painter - Part 1 | Adobe Substance 3D
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Thank you so much for this tutorial, it really help me while working on a commercial projects

sam_pyrtuh
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Fantastic tutorial. Very well explained. Looking forward to seeing the next chapters. Thank you for this series.

LFA_GM
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Love this, you saving my time, money and future job. <3

dudebastian
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god I love the way you say trim sheets 😍

nickholl
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You could do a Video aboud the Pixelprocessor node. I didn´t knew it existed a few weeks ago.

monkeystealhead
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What is the size/dimension of the plane you used please tell.

abcdeeeeff
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tonights gonna be a major raged then!! thanks for the tutorial.

howl
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That's what I was looking for. One question: what about lightmap behaviour with trimmed UV sheets? Or we need to make another unwrapping in another UV channel?

vitaliiandronov
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Hmmm, doesn't eyeballing the trims negatively impact the texel density? How do we know the (for ex.) red stripe won't be too wide or too narrow for our unwrapped mesh?

adamplechaty
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Why should we use Anchor Points instead of folders with a black mask?

gablemckrawll
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If you have a problem with your normals looking funny, sometimes the lighting you are using has a big part in that.

EmvyBeats
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Is there a PDF version of any of this stuff that I could refer back to by any chance?

katherinematejek
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I wonder: can you use smart materials to make this ? Like using smart materials on those different sections to create a trim sheet for example for a Building with a bricks, concrete, glass etc

patriotaRBC
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Gotta love when you are following a tutorial and they time lapse lmao what the hell

CreepyC
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The sample files link leads to nowhere. Can we get it fixed?

VertexRage
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very interesting. Just a question, how do you create or acquire the sci fi normal maps to be placed as trim sheets? at 15:50?

supasuoasuoasupa
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When I tried to export my plane onto 3D Substance Painter and enabled Polygon fill in Painter, it shows triangulation. Now I tried exporting the mesh with both Triangulate enabled/disabled and it still shows triangulation in Painter. How do you show the plane in Painter w/o any display of triangulation when I opened the Polygon Fill tool?

franman
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DAMN he's dutch. He's so dutch i can't watch

gio
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What a weird choice to do your trimsheets in Painter :/

inhri