Trim Sheets Texture Atlas Tutorial

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Today we're going to take a quick look at Trim Sheets texturing approach in game industry.
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great tutorial, and the best explanation of trim sheets around!

arpeegee_studio
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How to create trim sheets 🥲for our model

ApexPredatorM
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at 5:29 how do you make the texture of concrete fade into the stone bricks?

marcolee
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Thanks for the tutorial, in rizomUV did every UV island really had the same texel density ? Like the windows and decorated glass ones ? They look larger on the texture than the stone wall yet the island looks scaled up to fit the window

albanl
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Didn’t even know people still used cinema 4D. A blender tutorial would have been nice

CMoDZD
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I learn so much with these videosss!!
Only worry I have is about overlapping UV's. Im just learning how to do clean UVs and now I see you overlap them. Does this cause issues when ilumination comes into play? UE5 always gives me warnings for overlap uvs, should I just ignore it? Im so confused!

BonusDuckie
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The model looks great, Thank you very much for explaining this method! Will this method also work when you need a model for an FPS game or close-up animation? It's not like such an atlas would require at least 8k textures? On the other hand, you mention that Kingdom Come uses it and Manor Lord, and there is a lot of detail there. In Manor lords you can clearly see how the normal map works with the grain of the boards. I am struggling with such a problem because I am modeling a church for a personal project, in which I would also like to walk around inside, and inside I would like to add polychromes on the walls. I would like to approach this in the most optimized way possible. Now I use seamless texture separately, for example on external walls, and mix it with noise to lose the repetitions. If I were to burn it to atlas and keep the details, it would probably take 16k :)

Korczys
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I will use Maya but the process seems very simple!

Merkygloom
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Неймовірно корисне відео для мене! Дякую!!!🤩

Yevheniia_Draw
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загалом непогано :) коротесенько, в темпі, без розтягнутої дурні. як ознайомче відео - цілком навіть чудово.

adosadios
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Cinema 4D looks like Blender. Did they copy Blender's UI?

edwardoowew