Unreal Engine 5 Nanite Tutorial | This Is Magic!

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In this Unreal Engine 5 Tutorial you will learn how you can use Nanite to import high resolution 3D models in UE5.

What is Nanite ►
Nanite is a virtualized micropolygon geometry system that enables you to create games with massive amounts of geometric detail, eliminating time-consuming and tedious work such as baking details to normal maps or manually authoring LODs.
Imagine directly importing film-quality source art comprised of millions of polygons—anything from ZBrush sculpts to photogrammetry scans—and placing them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity. Impossible? Not any more!

Timestamps ►
00:00 Introduction to Nanite in UE5 (Unreal Engine 5)
01:12 Creating a Blank Project in Unreal Engine 5
02:00 New UI and Interface
02:45 Dynamic Global Illumination & Realtime Reflections using Lumen in UE5
03:05 Importing a high resolution 3D Model in UE5 (Blender)
04:17 How to enable Nanite in Unreal Engine 5 (UE5)
06:30 Rendering millions of polygons & triangles using Nanite in real time
07:45 Outro

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I love that it's basically a one-button thing! I was expecting some kind of process but you can really just dump stuff in and optimize it

Daniel-becj
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Me crying in 10fps on an empty scene because of my outdated GPU. I can't afford a new one :')

thecakeisalie
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Bhiya directly unreal Engine 4 sikh sakte hai kya?

shantanuborade
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Apakah bisa pake bahasa/subttitle indonesia?

randisaban
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You should have shown the triagle view after applying the nanite. I think that all it did was to bake the detail into a normal map and reduce the amount of triangles in the mesh.

MrJeanMaker
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Can you export the nanite mesh to other software?

TommyLikeTom
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Do you guys remember a few years ago there was that fake video of a game engine with unlimited detail? yeah

TommyLikeTom
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God I had to sit through a lot of bull just to learn that Nanite is an advanced decimater

TommyLikeTom