Texturing Tutorial: Nanite

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Congratulations, this has been one of your best tutorials. Successes

xylionstudio
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Quick unreal tip you can control camera speed just using your mouse scroll wheel

Azzazel_
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Always love your content and teaching style ❤

aryansoni
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If you have a high poly mesh and want to save on texture memory you could bake all the masks from painter into the vertex color of the high poly and texture the model procedurally in unreal with tiling textures. Would save a ton of space on a hard drive instead of need unique textures per model.

The negative aspect of using nanite for games is that the install size for nanite games will take up more room on a drive than games that don’t and drive space is a finite resource that is limited in size.

cd_ultra
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Can someone clarify? So Nanite is essentially just a quick dirty way to avoid retopo at the expense of file size?
I still struggle to understand how importing 1 GB assets is practical for production. What industries/workflows would use this?

JiggywattArt
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Great process but do you know a way to acheive better UVs, the island sizes are rough and wasting about 60% of the texture space

hughstuart
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Hola Abel, gracias por este video, sigo tus tutoriales y tus cursos en Udemy, excelentes como siempre, solo tengo una duda, estoy haciendo un videojuego realista en UE5, el cual lleva cinematicas, etc. Se usar Blender tambien he tomado casi todos tus curso de Maya., mi pregunta es, tomando en cuenta el proyecto que estoy trabajando me recomiendas usar Maya o Blender?, crees que Blender pueda ser suficiente para las animaciones de videojuego y las cinematicas, proceso de UV, etc...? o seria mejor irme a la segura con Maya? espero veas ese comentario y gracias de anteman por tu respuesta. (tengo pensado comprar Maya Indie, en caso de que me decida por Maya)

hectordev
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So if i'm not mistaken, the texturing process for nanite assets is exactly the same as any standard 3d model?

TSREMYO
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Sorry if I missed something, but what's up with the Sci fi Character Creation – Volume 2 course?

superiorknight
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Hey, nice video! I tried to replicate it but i follow the same steps as you for texturing on substance painter but when i apply the dirt generator on the black mask it applies equally in all mesh instead of cavities. Hope somebody can tell me what im doing wrong.

androssolano
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Hi sir
I'm working on a simple animation project in Unreal Engine 5.4. It's a 10-15 minute documentary-style video for YouTube in 1080p, featuring MetaHumans and city life scenes. I'm sourcing assets from
Sketchfab and will do color grading in DaVinci
Resolve 19.
Since I'm not creating games, I'm focused on
keeping Unreal's size small and optimizing
performance for smoother viewport and faster rendering. Could you make a video covering all possible ways to optimize Unreal Engine for
animation projects like mine? It would be incredibly
helpful to learn how to manage MetaHumans,
streamline rendering, and keep the project
lightweight.
Thanks so much in Advance

CGToonStudio
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real time LOD (Level of details) = Nanite

AeditZ