Unreal Engine 5.4: Nanite Tessellation in 10 Minutes | 2024

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Level up your environments in Unreal Engine 5.4 with Nanite Tessellation! This tutorial takes you through creating a stunning desert scene, complete with realistic tire tracks, using Nanite for landscapes, Gaea for terrain sculpting, and an awesome slope masking auto material.

Supporting files:

= Quixel Bridge Megascans ID =
Canyon Rocky Ground - Vbznabun
Desert Western Ground Mud Coarse 01 - Vepxaa1cc
Mud Tire Tracks - Tc0jdges

Jeep Wrangler:

= Timestamps =
00:00 - Intro
00:14 - QuadSpinner Gaea Community Edition
00:22 - Gaea Template
01:12 - Setting up UE Project
02:22 - Quixel Bridge
03:09 - Materials Setup
05:59 - Material Instance
06:33 - Landscape Coords
07:08 - Nanite Displacement
08:01 - Landscape Painting
09:58 - Adding a Car
10:42 - Outro

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WHO ARE WE?
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.

This course was taught by:
Shaun Ansari, Unreal Authorized Instructor partner at Epic Games | Co-Founder & CEO of Reality Forge

#unrealengine #unrealengine5 #unrealengine5tutorial
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To fix the sharp points, go to the material. select anywhere in the main graph OFF a nod (to select the main material settings where you found Enable Tessellation) and search for Displacement. Change the Magnitude to a lower setting besides 4. 1 worked for me.

stormrungaming
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This is pure gold! Thank you so much!!

alexvaulin
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Love it! So concise. And cool voice too!

Gotitmade
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Thank you for the detailed walkthrough, this is really helpful!

neilhilken
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Great video. Pretty difficult to maintain good pacing in such videos without making them boring. Great to see you explain why you were doing what you were doing.

tamseelalvi
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r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

eydrije
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Easily the best UE5 tutorials I've watched! Thanks brother

vespiary
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How did I not find this channel before? Your content is great! This is what a tutorial should be like.

mmertduman
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Thanks for the teaching, there is a little problem I came to, there are few something like small gravels when I move close to the ground after nanite was actived.

stevenchan
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Wow! This is a very useful great tutorial! Thank you🙏😊

boris_indrikov
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simple and straightforward
Thx u so much bro😍
But i have a simple question
What About Performance using texture driven Tessellation

play-good
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hey i used this technique to make the landscape, whenever i zoom into the landscape the nanite breaks when the camera angle is parallel to the surface of the landscape, or when the camera is close up to the surface, is this a nanite/tessellation bug or is there something im doing wrong with the landscape?

Leo
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Have you/anyone ever tested to use landmass with blueprint brushes to create biome areas with the textures you would have used as a landscape material layer to actually get collision on the displaced surface?

Like if you want a crater like this, you would add it to the landscape using the landmass brush blueprint, and also make the height map in Gaia with tiny detail displacement by using the textures in gaia/world creator to be able to add the displacement masks to the actual height map?

MrLarsalexander
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To the point and Informative. Good content!

aakhn
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Hey PPL! Don't forget to change the magnitude. It might break the visuals for you.

chingizzhumagaliyev
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fantastic, again, your break downs are amazing, thank you so much!!!

PolyRidge
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so before 8:04 everything works for me, but after I add the tire material and landscapelayer blend node the landscape just turns white (instead of black) it only seems to happen with the blend node included, if I just route dirctly from blend material atributes to m_landscape / Material Atributes node it works fine? Very lost with this one lol

mclothmann
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Is it possible to animate the texture of wheel tracks so that it appears behind the movement of the car? For a sequencer, not for game logic

LAZAREV_D
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Great until the car has to make a turn

ElysiumD_
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hi im not seeeing tessellation in material properties any idea why ?

satishpillaigamedev