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How to use Nanite for Games? Unreal Engine 5 for Games - Reduce the Size of your Megascans!

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Learn how to reduce the size of Nanite assets while still keeping the same quality. Megascans can offer a very nice quality of assets we can use in our games. However, they are not optimized and it is very easy to get your Hard Drive full of assets that are very heavy.
In this video you will learn how to use Material Layers, Material Layer Blends and leverage Nanite assets so you can have a high quality 3D model that uses only 1/3 of its original size.
This will not only help you to save some memory. But in the long run it will help you to make your games and scenes faster!
Questions? Let us know in the comments!
Timestamps:
00:00 Introduction
00:45 Shameless self promo
01:02 Analizing the Memory Size Problem
02:35 Creating Material Layers
07:49 Creating the Master Rock Material
12:05 Creating Material Layer Instances
19:02 Introduction to Masking
21:41 Creating a Material Layer Blend
33:29 Reutilizing Megascans Master Materials
40:47 Creating the Moss Material Layer
43:08 Creating the Slope Mask Material Layer Blend
49:33 Creating a Snow Material Instance
53:03 Size Memory comparison
55:14 Subscribe time lol
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