How Good is Nanite in Unreal Engine 5?

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In episode 5 of the UE5 game development series, we'll compare Nanite to how rendering worked in UE4, and then see how far we can push Nanite by creating one million highly detailed snowballs.

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My respect to engineers and programmers who constantly optimize processes.

__username__
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You threw 1 million snowballs at an engine and it didn't freeze, impressive

danielreed
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Artist: How many triangles we can have on the screen?
UE5: Yes.

tomtomkowski
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next gen vr with nanite support is going to be insane!

betterlifeexe
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This is such a HUGE step into having very realistic games without needing a NASA computer. I'm amazed by this technology and what developers like you can potentially build 🤩

williefr
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Nanite is an incredible feature. Even if it has bugs at launch, this is clearly the way 3D engines are headed.

chris-hayes
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I cannot begin to understand how this is possible, even with the marvel that is modern graphics hardware. Like, I see what it's doing but still, it just blows my mind that it all works so flawlessly and efficiently. Crazy times.

unvergebeneid
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Never thought I'd be so satisfied seeing all these balls

TheDro
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I remember the whole euclideon fiasco from many years ago, they did a similar thing with point clouds by basically only drawing data which was relevant and required to populate each on screen pixel with geometry down to sub mm precision, however the idea of using this in point clouds is ridiculous due to the unfathomably huge file sizes, impossibility of physics calculations and complete lack of shader support. However on their demonstrations, they managed to display impressively large (although ridiculously repetitive and simple) environments from high resolution point cloud data. This is a much more intelligent approach. Essentially it's just intelligent self building variable LOD

Nickgowans
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I was actually pretty surprised you only had 50 subscribers with content like this. May the algorithm bless you

arkfish
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Would be interesting to see Euclidean demo style particles of sand/dirt used to make up a path, and see how that differs in appearance from something with displacement and/or normal maps.

mnomadvfx
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The speed at which it can cull clusters is incredible, but it's probably a side effect of modern day hardware. This wouldn't be possible with slower video memory. Incredible engineering.

integralogic
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Can't wait now we will get actual optimization in UE games

AOIU
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This is absolutely mind-blowing. And it's just the beginning of this tech! Imagine what optimizations are coming and the crazy ways people will put this to use. Amazing!

haze
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Managed to get on my recommended page! Going places bro!

silentknife
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Incredible overview and test of an incredible new tech. Thank you for this.

ryzeonline
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Unity profusely sweating in the background

Bloodlinedev
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That’s amazing man! Thank you for this👍🏽👍🏽👍🏽

cyjm
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damn i just saw you only having 20 subs. this channel is going places, great quality and good voice too. keep it up and people will come, ue5 is the big thing that everybody is looking for rn. Btw i found you through youtube search and filtered by "uploaded during last week". cheers!

winni
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Keep up the good work man, great and fun video! :D

dany