The 6 Steps to Create Your First Game

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1:Choose a game engine
2:Join a community
3:Pick a "Ridiculously" simple project
4:Find good courses and tutorials
5:Focus on programing first
6:Plan your projects to learn fast

I'd say this is for the public but honestly it's for me.

monstereugene
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I agree trying to make a game without code is like a novelist who hates writing or an illustrator that doesn't know how to use pencils let alone a crayon/marker

VoltitanDev
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I've been making games for well over a year (which admittedly isn't very long) and this was really helpful! It would've been great to see it when I had just started. I hope it helps many new gamedevs!

PleepusPlopus
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Wishing you guys all the best with the latest Kickstarter! ☺️
Looking forward to all the great games the community will learn to make!

FloatingSunfish
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Can't stress how helpful making simple week long projects was to improving my motivation. After all a complete game is just a bunch of smaller projects in one complete package. But making one gives instant gratification nd the other may not see any tangible reward for a few months up to a few years.

zaneflux
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Just the right thing I need to restart my game-dev passion.

antroxity
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Wonderful aim for your project here, can't wait to see more!

nicholascurran
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I'd also advice to start with 2D, specially if you want to create your own assets, 3D games require lots of different skills that will distract you from actually developing games at the beginning.

cerocero
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38K on the kickstarter! :O - there might not be many Godot users in comparison to unity, but they do mean business.

f.r
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Can't wait for the Enter the Gungeon course you teased at the beginning

teo
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Majority of it is good advice. I only don't agree with the 'small projects'. For many this may work, but for some of us, it's boring and not challenging.
When I started learning 3D-modelling, I quite quickly jumped to 'difficult' projects like creating a character. I don't like creating something I'm not fully invested in. So I don't want to make a game that doesn't interest me, just to make a game. So I pick a bigger project, but slice it up to manageable chunks. As you said, doing too many things/skills at once, it will slow you down. But atleast those are steps towards the sort of games you want to create. I need a car for my game? Well, I'm spending time learning how to model a car. I then have my car. Well, how let do I let it drive around? I learn that. Great, it's driving! What now? Oh, some lights. Let's learn/find out how to make the cars light lit up. Great, another step done. And so on and on.
Big projects are manageable for learning. You just have to break it up enough to make it a 'simple project'.
That way, I also realised Godot isn't the engine for me at this time. The car-physics aren't up to scratch, to what I want to achieve with it. And I like designing more than programming, although I have programming knowledge, albeit programming for websites and databases.

Yes, I've dropped my projects from time to time. But that is mostly because of personal things happening in my life. Or getting stuck on things you can't seem to find a decent answer to.
When I was at college, and made aware we weren't going to learn graphical programs, I started to learn on my own. At start it didn't go well, because I couldn't find the right information and someone in my class seem to do better than me. But after awhile, I found good recourses to learn, picked 'difficult' tutorials and after awhile, managed to surpass my classmate. And I was even learning 2 software at the same time, with one of them needing 2 to 3 sets of skills ( Adobe Flash -> design, animatie and program).

First is to know yourself and how you work. Then pick something that can keep your interest and the rest is about finding the right resources.

eyeemotion
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Thank you good sir, your channel was one of the best to introduce me to game dev

snoop
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I am just starting now. I am from a finance background and have no idea about coding or game development. But I have ideas of making a game that keeps pestering me. I have planned to learn coding first and maybe start from a simple project. However I am a little skeptical if I ever will be able to learn coding and make my own game. I do have a day job and spending time on learning coding post work seems like a daunting task. I am not sure if I ever make my ideas into reality. But I am happy to see so much effort being put by so many content creator to help others develop a game. Thank you from behalf of all emerging game developers and newbies like me.

demonicdreams
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What is the Star Fox looking game at 0:22?

RushRage
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Thank's so much for mentioning people with a "full-time job and family"! That gives me hope to finish my game at some point!

swaeyl
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I wanted to learn godot an like I saw a 11h long video but this kickstarer is finished and thank you for that

simonw.
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Your right about not trying to learn all of it at once I'm focusing on the art and music side of gaming now then coding.

Chilling_and_Game
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Setting a deadline and sticking to it is probably the best tip for me, because I'll usually start a project and leave it unfinished when things get too difficult, so with a deadline I either do it as best as I can or not and accept it as a failed attempt instead of it always being a work in progress.

DaftPVF
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I have decided to make a game, far before i watched this video
I came up with a complicated game
simplified it after realising my scope was dauntingly large
made my character capable of moving and looking around on a flat plane
tried to make a jump button work
got burnt out
scrapped the idea for a jump button

decided after that to make a character model and animations in blender
finished rigging the character
got burnt out

overall this process took 4 weeks

i watch this video now and i weep as all of this advice is nice and sound
but it's the fact that i am hearing this now that makes me sad

thank you, I needed to hear this.

spaceman
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Doing so many personal projects will help you to learn faster. After that pick a type of game you want to develop ( how to pick that - think of a small game that you'll definitely enjoy playing. Not a AAA game ) and then focus on that. Try to play all the games in that genre and learn what made them successful and what made them a failure along with developing your own game in that genre. Good luck👍

PixelbugStudio
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