Blender User in Maya | Wanna Try Maya Getting Started with Autodesk Maya

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From Blender to Maya; A Great VFX artist is flexible with his Tools. So I Learn Maya and give you the quick shortcuts to get you Working straight away!
Learn Maya interface; Learn the manipulation tools; Tool box; Outliner; Rotate, Pan, Track Tilt, Zoom, Focus Select All and deselect all in Maya. Go into object mode, and back into edit mode in Maya. Abit about substance.
Navigation
1. Rotate around (Option/Alt + Left Click)
2. Pan / Tilt (Middle Mouse Button / Create your own short cut)
3. Zoom (Mouse Scroll)
4. Focus on selected (F)
5. Frame all (A)
6. Select all
7. Deselect all
8. Object Mode / Edit Mode (Right Click Hold)
9. PIE menu to Manipulate (Shift + Right Click Hold)
10. Pie Menu with different views (Space Bar + Right Click)
Manipulation Tools and methods
1. Create a Shape and extrude
2. Insert Loop
3. Select edge loop (double click edge)
4. Select Vertices
5. Select Edges
6. Select faces
7. Different shades (1,2,3)
8. Different Render Views 4-Wireframe, 5-Shaded Smooth, 6-Shaded + Textured, 7-Use all Lights
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man, what's with the music, i'm having trouble hearing your voice

robertmilosteanu
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Coming from Blender you helped me a lot to quickly learn the shortcuts. Thanks

Chainedelegender
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As a Maya user I can tell you that for most projects, probably Blender is a nicer software to use. I love how fluid Blender is, and looks more modern, is funnier let's say, more inspiring. Only real need to go for Maya is related with job possibilities in bigger studios, but those are not hiring these days, more of the opposite. If I had to learn a software from zero today, I would go with Blender.

Drumaier
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just to add to your video.
Maya -- F8 component/object mode toggle
F9 -- vertex mode
F10 -- edge mode
F11 -- Face mode
f12 -- Uvs mode

keltart
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I just discovered your channel and this video helped me a lot of thanks !

P.S: Just a little tiny downside, the music is to loud and sometimes I don't get what you said :)

Flopsgamer
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The Maya Hotkey editor makes it VISUALLY easy to see what keys are available, I wish Blender had the same thing. maya is 305 per year for their indie version. If you buy a lot of Blender addons like me then it is basically break even over a few years due to the already build in maya features. it comes down to what are you more comfortable with since they will both be supported for years to come.

clausbohm
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Maya has the INDIE version at 300€ x year ... as well as houdini (even if indie license in houdini in 300€ x two years) i used maya indie license

claudioferroni
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Flip Maya actually looks good🤔. I'm going to try it out.

thabodamane
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The problem I have is the edge slide tool where in blender u can turn off clamp by alt and maya when u hold ctrl it doesn’t do the same in maya it will go inside the model but not outside where in blender when clamp os off u can go inside and outside

maiwandhimmat
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Thanks for the vid and Hotkeys my friend BTW, You missed out the part where you can pay $300 for MAYA INDIE licence which gives you the lot for a year. You have to be broke enough to be eligible (ie earn less than $100k a year). I wish I new about this a year ago

aliasmiles
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Isn't there a way of loading Blender Shortcuts preset into Maya? I am sure someone already did that (at least for the basic navigation)

lucas-correa
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TBH modelling in maya is more fun than blender. I just love the marking menus, i prefer mouse rather than clicking keyboard shortcuts. Also i am seeing people commenting about maya UI looking shit, you can literally customize the UI more than blender. The thing i like about blender is the shading and the geometry nodes, that is so cool and useful. Maya also introduced the LookdevX graph editor which i personally like. But the shading in blender is good compared to maya. In the end both softwares are good in their own ways 👍🏻

SaM-tlnz
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Great video, very helpful, but the music was very distracting

Laynielouxu
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my eyes!!! Too much visual swearing.... I like Maya!

ryanleevandesandt
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I honestly prefer the interface of Maya more than Blender.

sasha-leeenslin
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Maya has key modifers for modeling with transform constraints like slide - which blender can't integrate already 10 years... and this what each modeler uses each minute.
Blender has a bug with vertex snap to backfaces even with turned on backface cooling in snap menu.
Blender has no useful target weld tool. Has no parametric meshes exept UV Sphere - after years... WTF??? That is strange soft for emotional guys )))

Kesha_d
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but does Maya have hardops Boxcutter??
modeling in Blender is just incredibly FAST

lavatr
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Turn the background soundtrack off please! Really annoys

architectEvo
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is it just me or does Maya UI look like shit?

DragonNuts
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The background music makes this unwatchable.

doltdolt