Should I learn Blender 3D or Maya?

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Let's talk about Blender Vs Maya, and the benefits and negatives of each.

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>Blender has one of the best years in it's lifetime
>"Is Blender dead?"

TheGodEmperorOfMankind_
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Funniest part of this video is when he used the words "Maya" and "stability" in the same sentence.

DylanSunkel
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Me: Excited because I plan to start learning how to use blender.
YouTube: is blender dead?

athernandez
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My dad 60 years old start with blender as a hobby. He was pushing me to became a 3d artist and now i am his teacher :D

ammonn
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So basicly. Maya wants to be the very best, while Blender wants to catch them all. Got it.

saevarkiller
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"Is blender dead?"
Everybody, immediately: "No"

thenuggernaut
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I learned Maya 10 years ago, and while i love it due to it being my first 3D software, it still suffers from many of the same issues I encountered over a decade ago (crashing, modeling tools not working properly). While I have currently been using 3DSmax at my current position at my employer due to their substantial amount of resources and plug in development, the release of Blender 2.8 caught my attention, and as of 2.9x all of my personal projects are done in Blender.

It is important to note that even though many major studios use Maya and Max in their pipeline, as long as you express outstanding skills in your field, they will not care which software you used to create your artwork and are often times more willing to train you to their specific pipeline production.

The Fundamentals are the same across any software, the most important part is dedication to the craft and experience.

arieltheartist
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For my Studio, we use Blender all the way, but It very difficult to find 3D Artist who know well Blender here in Montreal Canada. Almost all students here learn in those industry standards software, because they wanna work at big studios like Ubisoft, etc.
I hope more people learn Blender in the future, and more schools start to teach it alongside of those other 3D software.

quiskeya
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I learnt Maya first, when I was at my 3D school, but had to go to Blender to make some simple clean modeling and UV unwrapping in less than an hour. This is how I really started to learn Blender.
I was learning it on my own, and still, I improved better in 3D this way than by using Maya with real teachers.
Often, when a teacher told me to do something like this in Maya and not otherwise, I was asking: "But can't we do it more simply? It's long and illogical this way", the answer was no. I try to find another way, but the teacher was right, it's like this, not otherwise. I open Blender once I'm back home, make a test and finally notice that "Yes, it can be done more simply, just not in Maya."
Like, for example... scaling the whole character from its "Root" bone or edit the position of the joint after we made the skinning process.

You said that Maya was mostly used for big productions because it was better for that, better for heavy scenes... As for the heavy scenes, it's not wrong. But with some optimisation, it's not a big deal. But from my own experience, Blender is not used for big productions because 3D softwares, even Blender, are very complex softwares. So... teachers had learnt 3D with Maya cause, some decades ago, Maya was the best software. Then, they teach 3D to their students with Maya. Then the students become professional and teachers used to Maya, etc...
Plus, the biggest studios like Dreamworks, Pixar, etc... are using Maya, so that point, plus the fact that all 3D softwares are very complex to learn... it should be better if we teach just Maya at school, right?

Each time I asked a teacher or a student what he thought of Blender, the answer was "Well, it's not a good software." Then I ask: "Did you try it?" And the answer is: "No... But if no studio uses it, it must be bad".

That's the real major problem. Nobody takes Blender seriously for big productions because too few professionals and teachers really tried to learn it seriously. And if only a minority of employees in studio knows Blender, then what's the point to change what the studio is used to use for years, maybe decades?

At least, that's my feeling from my experience (and sorry for the long comment).

Artaingus
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Ah yes Autodesk dedicated support: "Somebody reported this bug 10 years ago but it's still in our latest version, we are very sorry about that"

elowine
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This entire video in a nutshell:

Use Maya if you're rich, use Blender if you're broke. Happy Trails :)

isiahspeicher
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i love it when you said that in maya you can press undo in a big file and it not freezing for 10 seconds, because its true, it just crashes and messes with the file forcing you to go to a previous iteration that you saved before because it just does that. I´ve been working with maya for a while now and it feels like I'm brute forcing every single thing before a crash, and a week ago i started with blender and i cant believe how good it feels to actually enjoy 3d modeling

stress_ball
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what worries me the most about the 'professional pipeline' is the cost. Blender is FREE, and as a solo artist i cannot afford so many monthly subscriptions.

robinm
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My answer to this question is always this: depends on what you wanna do. Wanna be employed at a company? You have better odds if you learn Maya. Wanna do personal or work solo? Learn Blender. Bottom line is, skills are interchangeable, if you are a great Blender artist you can jump on Maya pretty quick, same the other way.

MRDDev
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From learning Blender one of the benefits is that everything you create you own, can use commercially etc. The problem with Maya is that everything you create is locked by the license from Maya. So you can't sell or do any commercial work without paying for the commercial license.

APRICEPRODUCTION
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" What makes a warrior strong is not the weapon, but the warrior HOLDING the weapon."

Zencast
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"Maya has stability" is a funny way of saying "constantly crashing train wreck"...

Blender + Houdini is the way.

AlexPaleczny
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I'm watching this like: "Hmm, yes. interesting."
But I'm also like: "Tutorial on how to delete the cube." XD

Knightimex
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In college I was using 3D Studio Max (I know this video is about Blender or Maya), and in my final year of college I decided to combine animation and programming for my bachelor thesis (basically a Facial MoCap). 3D Studio Max was giving me so much problems with connecting imported data and facial bones. I got so frustrated and decided to just try using Blender even thought my professors were telling me that Blender sucks from the start of the college. In less then an hour I successfully imported the file and combined the data with the facial bones.

So rather then trying to brute force the 3D Studio Max, I decided to delete 10 pages that had detailed description of how to do it using 3D Studio Max to rewriting it on how to use it with Blender. My professors weren't pleased that I used Blender. Still, the result was so good they still decided to give me the best grade. Now, I hate writing documentations, that can tell you how much I hated using 3D Studio Max.

geniuspancake
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2:02 ironic how blender is the donut and almost everyone starts out with making a donut in blender

ciggyroach