Unity Shader Graph Basics (Part 3 - Transparency and Alpha)

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Transparent rendering works differently to the opaque rendering techniques we have seen so far. Learn about alpha-blended transparency, alpha clipping, and dithered transparency in Part 3 of this tutorial series!

I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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You have great teaching skills. Please keep this series continuing.

dharmeshkumar
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Ive been working through the UnityLearn section on shaders for a couple of days now, and gave up and decided to hit youtube.
After 3 videos clocking in at around 10 minutes each, I already understand a lot more about shader graph than I did trying to follow Unity's site.
The Unity site walks you through creating some pretty neat shaders, but after you're done you have no idea why you used the nodes you did, what nodes you would want for any particular effect.
Just paint by numbers and follow along.
I appreciate them putting the material up there, but with out explaining the components to people your not teaching them how to use shader graph, your teaching them how to copy what you've done in shader graph.

Personally I was looking to understand shaders a little better, not just how to implement a particular effect.
So this kind of content is exactly what I was looking for to get a foundation to build on. So long story short, thanks for taking the time to do this series.

michaelwilson
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Very easy to understand and useful video.

truechina
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For this to work, one must set the material's 'Surface Type' from 'Opaque' to 'Transparent' as well. It took me some time to figure that out. At least for HDRP.

Soulsphere
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I have an issue with my textures looking washed compared to a standard shader.

HBGoneGlobal
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hi could you show me how to make a puddle shader

tbmswzq
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Could you please re-do this one I think i understood what you said but there was no way to follow along and do it with you on the alpha clipping parts.

Rowland
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5:17 when i plug the A(1) to Alpha(1) it's not worked then i change it to R(1) to Alpha(1) its worked. 🤨

Thanks for the video btw i'm a beginner i did something wrong probably. ^^

twinfrozen
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There is no transparent choice when using 2d shaders. how can i do this?
Also this did not work at all what you showed

durrium
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