Unity Shader Graph Basics (Part 2 - Textures and UVs)

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Textures allow you to add far more detail to objects than you would ever be able to provide with other shader functionality. Learn how textures and UV mapping works in this tutorial.

I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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This is brilliant. Its hard to find a good teacher that explains why, as well as what to do. Kudos to you and I will carry on the series sir!

fatgrubman
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I finished part one yesterday. I see this as an absolute win.

qasimtariqse
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If anyone's having trouble with their moving sprites getting "stuck" and not wrapping, make sure that you set the Wrap Mode to Repeat in the sprite's settings.

sethsmucker
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Thank you for explaining the dark arts of shaders to us common folk!

Nevermore
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Really helpful - hope to see more basics covered - in upcoming videos

uegrsiz
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HOLY! So well explained! Thank you A LOT <3

LuizMoratelli
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Awesome series, very well done. Thanks for putting this together 👍👍

maxrose
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ended up finding the option "always refresh" in the toggle at the top right of the scenes view window

CllinsWrth.
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Your tutorial used together with Blender Guru helps beginner dev like me so much. It is difficult to find unity tutorial which holds our hand, explain and guide step by step. My suggestion for future improvement is to increase volume a little bit because only on your channel I need to increase my PC volume from usual 16 to 32. Since your video seems to target absolute beginner, it will be great to showcase a completed demo to convey to student that "you can make this after you finish my tutorial series" just like Blender Guru. Looking forward for more!

subirin
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you were made for tutorials :) very easy to understand ty

elliotthuff
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Textures and UV were something that has always plagued me

Noob-zzzz
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are you pressing "play" for them to show the scrolling in the scene view? for me, they're staying static, and I need to hit the play button in order to see the actual scrolling. this is a great series! I'm going to go thru all of them, thank you!

CllinsWrth.
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Hi Daniel, good tutorial, thanks! A quick question, at 5:51 how do you pan move the shader graph's canvas? I didn't manage to do that and am confused about that.🧐

xinjiecao
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How would I add a UV that's been exported from blender

LazPest
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At 4:40 You multiply the Base Color with the Base Texture, but it doesnt seem to do anything? I was expecting the texture to get a blue filter on top of it, but when you apply the shader to the cube is just the grass texture?

You do explain what multiply does, but how does that work exactly. I mean, if you use RGBA the max value for the 3 colors are 255. So, lets say you're multiplying 2 colors together, where color1 has a red value of 78 and color2 has 193. Obviously the new red value is not 78 x 193. So, what exactly does it mean to multiply colors with each other?

vrtmania
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Need help UV and texturing on Maya 3D?

AshwinSKumar
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It would be great if there was another tutorial on the Toon/cel shading Shader!

Idiotischer