Blender vs Unreal Engine | Path Tracing vs Cycles

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! please Don't forget to subscribe !! When I rendered with Path Tracer, there was no problem if I did not use a denoiser. (But you should use a high anti-aliasing value.)
But not using a denoiser in the blender is a disaster.
So what do you think?
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If only Unreal would make renderer plug-in that would be ideal... having to use the Unreal Game workflow with 3D design or animation is just painful.

noonesbiznass
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I was looking for this!! So a the end it takes almost the same time render in ue5 than blender cycles? It makes no sence anymore to me then... Why would we loose all that time to move everything from blender to ue5 to finally have the same render times?

Aslan
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I loved the quality, it is really successful, congratulations

berfinaksoy-
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I ask you to do more comparisons and original ways to improve the quality of UE, including in Luma, we all respect the quality of the render in Blender, but we want to find 1001 ways to get closer to this in UE
thank you for your work

RichardGallagher-tj
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That took 6 hours to render using an RTX 4070ti?

csnzlatino