Blender(cycles) VS Unreal Engine 5(lumen) : comparing visuals and render times

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The scene was modeled in Blender (buildings were made the Ian hubert way!) and I was mainly trying to transfer all the meshes in a scene with all their textures from blender to unreal engine 5. Had to set up the lights and the emissive materials in UE5 again so it might look a bit different...like and subscribe if you like ramen!
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really depends on the use case... also youre comparing a pathtracer to a raytracer, i would love to see the difference between UE5 pathtracing and cycles. or at least create a scene that features more 3D features like reflections or GI shadows, this is where a pathtracer shines in comparison.

AllesLatte
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Lumen is incredibly fast and almost same result

ranaumair
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You should compare eevee with ue5
Cycles

haris
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It is just like getting cycles in real time and not waiting a age for a single frame I shot a 24 frame video from a chair with no fancy lighting and environment in blender it took 20-23 minutes per frame (according to my system) which is about 8.8 hours

maiwandhimmat
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This is fantastic! Yeah I stopped using Cycles around the time UE5 came out, and will never go back to that. There are still people dead set on the traditional ways of rendering who still debate what is more accurate, and I feel its just ridiculous at this point in time. UNREAL engine's ray tracing is both accurate AND efficient in real time for projects. A lot of things going forward is gonna have more to do with cinematography, and the artist OWN skill level. Real Time rendering is certainly the future, and everyone who works for this area of Industry knows that fact because there are just so many benefits to it. And this is just the beginning, the tech will improve so much in the years to come as promised by the devs who worked hard to implement these features.

The only thing that I wish could be different or at least we had the option to chose in Unreal Engine is the Tonemapper. I still feel like the old one was a lot better for more stylized work. I'm not really a big fan of the Glow whiting out completely every time emission is used. They say they are also working on Emission so that it functions with Lumen instead of how it used to be. So maybe somewhere down the line we will get more options for this feature.

pawprinting
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please make tutorial for movie render queue setting please.

pramodsahu
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OMG same results and that much fast ima switch to ue5 ASAP

maiwandhimmat
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Hum maybe you should have compare with Evee too ? :p

abeblue
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Will gtx1050 4gb survive the UE5 and lumen ?

polarbear
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Comparing apples with bananas here. This comparison is useless.

You can get same looking result with just EEVEE (Blender) and then it's gonna probably take even less (or similar) time than Lumen.

I'd never use Cycles X or any ray tracing engine for this kind of a scene, there's absolutely no need for that.

moravianlion
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The problem with ue5 is it takes ages to boot up

thepotatofrens
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some how unreal engine 5 scene, the neon sign is brighter than blender.

nintendians
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Actually eevee is better than cycles if we know how to use it

Zeroishero-_-
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Cycle more consistent, UE still too many flickers.

KokoroDenshin
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There are actually people believing UE5 will replace blender lool😅

jokybones
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Recently downloaded unreal engine for this

toonanimationstudio
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What a ridiculous example. This scene is so basic you don't even benefit from offline rendering..

hgzmatt