Why Unreal Engine 5.4 is a Game Changer

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Unreal Engine 5.4 launched with a massive overhaul to the animation tools. The biggest new features being a motion design editor and new tools to quickly create animatable characters.

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Chapters
0:00 - Intro
0:23 - Motion Design
2:57 - Motion Matching
5:49 - Biome Generator
8:23 - Texture Graph
10:19 - Animatable Characters
11:45 - Render Improvements
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Stay up-to-date!

Learn Unreal Engine 5 Below!

UnrealSensei
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At this point, every major update of UE can be considered a "game changer". They're really shaking up the industry in a good way

spicymemeboi
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Just wow.
The original 'Unreal Tournament' team sure has come a long way 😅

dertythegrower
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This update is basically a blessing for Indie Game Devs

jassisingh
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your ue5 beginner tutorial was Awesome! you should definitely do a UE5.4 Specific Beginner tutorial!

vehiclesunlimitedreviews
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Saying it again...I have never used Unreal Engine and I won't anytime soon, but I LOVE these videos by Unreal Sensei.
Getting to see all the cool stuff coming down the pipe is exciting and puts a lot of love into making these.
10/10 YouTube content creator.

The_Pariah
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Could you make a video tutorial focused on animation? I'm learning Unreal mainly to make short films, and it would be super helpful to have a video that goes over the basic concepts: How to add a Metahuman, animate their movement, make them talk, and export it with the Sequencer correctly. You are the best Unreal Engine teacher on YouTube, and having a video from you more focused on animation and movie creation would be wonderful. Thank you very much!

HowardDunsany
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Little but important tip about making normal maps. You should always try to make them more intense than intended in the texture creating process and then in the shader scale the intensity down again. Normal maps are usually stored in images with 8 bit precision per channel, so if you have a very subtle normal map the data precision will not be enough for the transitions between differently angled normals to look good and you will end up with visible discontinuities. In the shader, after sampling the normal map you are usually working with 32bit float or 16bit half precision so at that point there's no precision problem when you try to make the normal map look more subtle again by scaling its intensity.

DonC
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I love how you explain complex things so clearly. Thanks a lot!

tzerland
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those updates are so huge! :D great work guys! will be a lot of fun explore new functions

Shalfatk
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11:48 hoping they continue the performance improvements in terms of traversal stuttering. We haven’t seen any games on the latest version of UE with technologies like direct storage but I hope eventually it gets ironed out and we see UE games that run as flawlessly as horizon forbidden west does (in terms of traversal stutter and frametime performance, in which that game does a phenomenal job of for the size of its world especially).

stealthhunter
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Love seeing your video updates for UE. Always exciting new changes.

punishthemeatpocket
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Amazing, thanks for this video that summarizes the changes!

DComparison
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One of the best showcased videos for UE5.4!. Thank you!

antonisfyl
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This is the most useful and direct video I have ever watched! Straight to the strong points!

amdawood
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Awesome video! Ugh!!! Motionmatching finally!! Cant wait to learn it! Meta sounds too! Def gonna need a tutorial on good meta sounds

TUKMAK
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I'm simply amazed by the rapid development. I think it would he fascinating to see their company behind the scenes.

KiemPlant
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Awesome update! Thanks for the summary! 😄

Nebulon
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I've learned the newest UE5.4 features in less than 13 minutes, wow! :) No wonder this channel is called Unreal Sensei! Thanks, sensei.

coder
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I have always been expecting your video, it just hypes me for everything new release

amswil