Blender Vs. Unreal Engine 5

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In this video I break down the differences between Blender and Unreal Engine to help you decide which one is better for you! You should leave a like BTW!

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You should scroll back up and hit the like button so this can spread to more people!

filmstop
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Being a former Maya instructor, I can tell you that Blender has a much more robust modelling set of tools over Maya. Blender with the right set of addons however, totally draws circles around Maya it that regard.

hectorescobar
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There is no comparison to be made between the 2
They are complementary
If the goal is to make a game, you have to model and create the skeletons for the animations in Blender, then transfer everything to UE
For animations, Blender is 'easier', but UE more complete

Jean_Mi
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They're generally more complementary to each other rather than competitive. At this point I kind of wonder how come Blender and UE don't get integrated, it's like Blender Game Engine, but if UE could have a fully functioning Blender inside it you could do everything in one program. Obviously it's no small task, but considering Blender is open-source, I don't see why they couldn't make it happen.

Uhfgood
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wonderful insight, just started learning blender and now also trying to grasp unreal engine

Tobbydprints
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We have the same discussion at work - I prefer Unreal Engine most of the time, but animation/motion design stuff etc. is better in Blender, but also depends on the complexiety, budget of client etc etc :)

veithdclub
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Well done mate. Really good breakdown and explination. Looks like UR will be best for rendering off the stills I need and Blender for the finetuning of the models. Great scebe set-up too.

phixpowerbook
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Can't you potentially use the two for their strengths? Blender for characters, props and animations, UE for set design and cinematography?

malkhalifaD
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the way you provided the information, I really liked it. Great communication skills ❤❤❤❤

krix
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in my opinion. Blender is a hammer, UE5 is a drill. Should have both in your tool box if you want to get the job done.

Aleczanderm
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Resources! Blender needs much less space and computing power for a beginner to get started. Doesn't even seem to be a point thinking about UE unless you have acerage to throw around on the disk and RAM galore. On a low end machine, you can get work done, and use a render farm and make a film without ever meeting a GPU!

Vidyut_Gore
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Sadge you didn't talk about comparion to Unreal Path Tracing rendering. Because Lumen while is great at real time game rendering it is still lacks at details, specifically at reflections, highlights and some other stuff. So you need to switch to path tracing in Unreal Engine if you want to make good quality rendering in that areas. And that where we can compare Unreal Path Tracing to Blender's Cycles. What I find mostly underrated is the ability to work with huge scenes inside Unreal Engine even WITHOUT Nanite (Nanite is actually pretty heavy, so your memory will tank), while Blender with huge city, for example, will be slow as hell to navigate. This is basically why I actually kinda strugle to choose where I want to layout and render my huge scenes.

GAMERRAZUMNO
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Great video lad, very thorough and well-laid out.

JonnyRecaps
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really really great video man, i just wanted to advice you to add some objects on the table so the scene doesn't feel empty and lower the brightness on your right side, peace!

DeerDesigner-oe
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Hey! Not sure that anyone will see this... BUT I think UE5 is good, starting from small projects to very huge projects and its max rendering capabilities are 8k (maybe 12 or 16 k but it's very hard, and big scenes won't render in such resolutions). The main problem here would be Vram. UE5 doesn't accept 2 GPUs, so you are blocked with 1 GPU with 24 GB of Vram max... Sure you can buy a6000, but from what I heard it's much slower (x2) than 4090. So it's a big problem.
Blender on the other side is awesome for still images or very small projects and Ultra huge ones. When I'm saying about huge ones I'm saying about renders at least 8k+, more like 12k+ with enormous scenes and animations, and using render farms to make videos. No rendering a car with HDRi, more about rendering thousands of spaceships destructing and interacting with physics simultaneously.
So the decision is up to you what to choose, but if you aren't expecting to render smth in 12k in the next years - choose UE5. You will save hundreds of hours for rendering. Really. For example, now I can render the scene with more than 1 000 000 000 polygons in 8k and 60 fps in 1 hour... You can check my channel if not believe me. Also the speed of creating environments and everything is xxxx faster than in Blender. Mainly because you have a ton of assets in 1 project and could use them all anytime (for example I have now 600+ Gb project files and typing "chair" gives me a choice from 200 meshes xd).

LehushasProduction
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Amazing video, was waiting for this one

Ilya_Yatsko
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This channel is going to be huge! Amazing production quality and information. If you have the time, I have a question for you… I am exploring the possibility of recreating jewellery items in 3D. Which tool would be easier to use to reproduce intricate jewlery starting from a picture reference? Thanks!

alexfazio
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I enjoyed your video. I really liked your presentation style.

Titotito-okgs
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I enjoyed watching. I have played with both, however I think for interior scene design, I may invest more time with Unreal due to the integrated asset library & bounce over to blender to model custom objects. What are you thoughts on this?

chelseagolosur
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dude your stuff is amazing, I've been using blender for quite a while. but i kind of face some problems here and there, on the other hand, I see UE is a bit more suitable for me.

whitelion