The Easy Beginner's Guide to Creating Trim Textures for Games

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In this Environment breakdown, the wonderful Bastien Bonnes demonstrates how he uses trim sheets in his workflow, and breaks down the process in easy to understand chunks, so you can begin using trim sheets in your own 3D Art as well.

You can check out more of Bastien's work on his Artstation:

Concept Art by Seung Il Ju

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Hope you guys found this tutorial useful! I know I sure did. Happy Holidays everyone! <3

StylizedStation
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I'm always worrying about how to squeeze all my trims into a square, but this is proof that needn't always be the case.

hfhkfgz
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I found that this didn't go as in depth with creating the trim sheets themselves, but Polygon Academy does a fantastic breakdown of the entire workflow if you would like to know more about this process.

Bltzkriegx
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this is exactly what I was looking for, non square stylized trim sheet guide! you're a savior for finding such great ideas for videos!

malibar
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Very nice video :). One thing I'm unclear on is how do you avoid texture seams when you go all the way up to the edge of your trim? In my experience mipmapping will cause the textures outside the UV island to get sampled slightly creating artifacts.

KasperFrandsen
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Good shit. Learned more from this than my school.

ginyangchia
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Very cool stuff! I had no idea this was even a thing, though I'm still a noob when it comes to asset creation. Great video!

erz
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Judging by the comments, lonely bots love trim sheets.

heyitsjoshmusic
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The power of trim sheets. *insert twitch style gasm emote*
One thing I love is the ability to grab all that juicy height info/normal map detail and get straight into texturing without having to retopo or anything. So rapid and versatile.

bearwolffish
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Excessivement bien expliqué! Merci beaucoup :)

shannasportelli
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Question: how did you model the roofs and then bake them on the trimsheet?? And qhen you splice them in Photoshop, how do you still retain the normal and ao maps? Are they even there??

wildspiritslev
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How did you export the non square texture from substance painter? Great video!

dimitriskoutris
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Bonjour,
J’ai utilisé cette technique mais comment se passe le moment où l’on doit baker les light map sachant que mes assets ont plein d’uv qui se chevauchent?

wshyperdump
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Why do not use xform modifier for your texture

sevenseven
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The video was very interesting and helpful there one more point that hard to understand for me, it’s the texel ratio I will try it, do you have a discord or any link were we can ask you some questions or getting some advise ?

NutellaxWasTaken
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This guide be like the famous owl drawing guide...
Step 1: Draw the generic shapes of the owl.
Step 2: Draw the owl.
10:16

therealKrak
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Mah man ya voice sounding a bit different

bluethumbbuttoneek