50 MORE Things You Probably Didn't Know About Portal

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A lot of the visuals in this video were assisted by SourcePauseTool:

Footage Used:
ABH Tutorial by Reassagressta:
DMTM - "The Portal Teleport Glitch" no Cheats!!! by DMTM:
Background Footage by Sourceruns:

Music Used:
Portal 2 OST Volume 3 - Robot Waiting Room 3
Portal 2 OST Volume 3 - Robot Waiting Room 4

0:00 1. Pre Game Movement
0:17 2. Unique 18 Camera
0:31 3. Angled Platform Collision
0:42 4. Console Crosshair
0:49 5. 12 Console Change
1:04 6. Console 17 Incinerator
1:25 7. Moving Platform
1:34 8. Disappearing 11 Door
1:47 9. Forever Ticking Button
1:58 10. E01 Push Doors
2:05 11. Beta Observation Room Monitors
2:11 12. 19 Slope Portal
2:25 13. Pancake Shot
2:40 14. Door Offset
2:55 15. Dark Observation Room
3:04 16. Portal Entity Collision
3:11 17. Instant Cup Break
3:28 18. Challenge Score Reset
3:49 19. Collision Group Change
4:04 20. Offset 15 Triggers
4:22 21. GLaDOS Ceiling Portal
4:38 22, E01 Cube Duplication
5:04 23. Incompatible Cubes
5:24 24. Enterable Orb Catchers
5:40 25. Orb Catcher Displacement
5:53 26. 18 Advanced Orb Catcher
6:05 27. Orb Launcher Portal
6:11 28. Orb Catcher Clipping
6:21 29. Unused Orb Launcher
6:40 30. Reverse Orb Launcher
6:53 31. Portal Hitbox Orb Bounce
7:02 32. OoB Orb Catchers
7:33 33. Untextured Floors
7:51 34. Breaking Glass
8:01 35. Spanish Only Dialogue
8:10 36. Keyboard Collision
8:28 37. Left Moving Claw
8:47 38. Rising Claw Visible
8:57 39. 13 Invisible Wall
9:07 40. Weird E01 Stair Pieces
9:21 41. Rotating Camera
9:35 42. Portal Under Stairs
9:43 43. Turret View Blocking
9:49 44. Item Teleportation
10:22 45. Ball In Orb Catcher
10:35 46. Old Double Hops
10:54 47. Turret Push Trigger
11:04 48. Devnode Warping
11:24 49. Unused Camera Texture
11:38 50. Radio Duplication
12:55 Outro & Thanks
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Edit: I apologize for causing some confusion about Fact #22. I forgot to mention that this glitch does not work on the current steampipe build of the game. Not because they patched it, but they actually broke the code that detects out of bounds props. So there's that I guess.

Prtal
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Seeing all of these little things like "this camera does/doesn't have the portal trigger" or "this cube doesn't have the Delete flag when out of bounds" makes me so thankful for prefabs when working in Unity lmao

RandomProduct
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it’s so weird to be a speed runner who’s been playing these games since their release, and FINALLY finding a video with facts i didn’t already know. great finds !!

iinkstain
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4:34 Bro sent a Shock-wave that detached glados's morality core LOL XD

superkid
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4:50 imagine this, you are just chilling and all of a sudden hundreds of cubes kill you

canned-brad
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WAIT... 4:38 you mean to tell me that you're supposed to BREAK THE TUBE? i always just grabbed a chair and hopped up it to get to the vent!!

hexafolia
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8:11 Ah!! that's why I was weirded out by the fact in the precious video. I had listened to it since I played the game in Spanish. I thought that mube I just had seen the fact elsewhere and was remembering it from there.

candelcosmos
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i did NOT expect to see that cube duplication glitch 😂 imagine being chell in that moment

boxcat
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0:35 You can actually reach that pre-existing collision and place a portal on it which will make a 1 way only portal as the other side will be blocked by the panel collision

korjezilla
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I used the cube as a shield all the time on my first playthrough i thought that's how you were supposed to get through the game lmaoo

raindb
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Thank you so much for the followup vid, your original 50 things was just as FACINATING due to the obscure trivia about a game I thought I knew inside and out. It would be unfair to ask you to cover Half Life 2 (especially since you're a PORTAL youtuber) but I'm dying to know if there's anything left to uncover that I don't already know lol

Keep up the great work, these kinds of videos have renewed my interest in this game's speedrunning community.

ActualDavis
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nice! i can't belive how many of these i stumbled upon in the old days, so neat to see confirmations and recognition for some of those things, aswell as the new facts i didn't know, i actually gasped at the energy ball bouncing off the player, that's so crazy!

quadstrike
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We getting out of apeture with this one

istoleurbread
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While watching this, I really thought that this was only in old versions. But when I was messing around a day later, it turns out a lot of this stuff does work, so thanks for doing current things!

zetertheduck
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8:15 dear one, he checked russian one... her voice is earbreakin...

gman_
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Trying to post a comment for the THIRD TIME since Youtube's absurd algos are marking me as "spam or scamming practices" for literally no reason, I'm going to split this comment up a bit:
I'm shocked that I didn't know some of these things! You're spot on about Chamber 15's offset triggers. The room was originally only 7 ceiling tiles wide, as opposed to the 10 wide that it is in the final version.

I'm also shocked to see that the second orb launcher is compiled into the final map in chamber 18. *Very* very old versions of the chamber had 2 launchers, and iirc the map source has a visgroup for it.

wolfclck
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4:45
"What? You were so fucking irresponsible with your cube that you lost it? Fine, i'll give you a cube."
-game engine, probably

thesillyman
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0:50 there is a dialogue if you bring the cube past that door, and fizzle it, GLaDOs will ask you not to do that.

MasterPrimeape
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Unlike the first video I did know a couple of these ones. Regardless this was another great video.
I have a couple of suggestions for your Portal 2 video if you're interested.

By holding a companion cube in a certain way you can balance all gel types (including water) on top of the cubes.
You can also makes gel drops roll across the floor and stand on top of them.
If you run into them though they will pop.

Here's a video I made showing this and how to do it:

Here's another video showing all gel types:

EweChewBrrr
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Another banger from protal, the cube one was funny as shut because I was not expecting that

Nightmarebro
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