10 Tips I Use A LOT in Hunt: Showdown (pt. 2)

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Hunt: Showdown has seen a lot of growth recently which means there are new players stomping around the bayou. Here are 10 more tips to be a better player.

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#HuntShowdown #tips
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Addendum for 6: Medkit stop bleeding, shots inject faster. You choose homie!
Also, hunt-map.info is out of date sometimes but you get the point.

HomeReel
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If the Hunt devs granted me a single wish and they would implement it immediately, no question it would be a 2D map replay. I can’t tell you how many times after a match I wish I could see where everyone was moving and how many genius maneuvers and close calls everyone had. The entertainment value of something like that would be tremendous!

Tockohead
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1:22
In addition to open doors a certain direction. If you are wounded and need to get through a closed door fast, bash it open with melee. It is so much faster in a pinch.

dRoscoAZ
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for number 6, yes vit shots dont stop the bleeding during the animation, medkits do ao if you have the time its always better to heal with the med kit instead of stopping the bleeding and then heal up.

vezrabuto
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If you're hearing other players when moving around take into account that there's a good chance they heard you as well.
To this day I still see/hear people sprinting and then crouching when they heard someone even though I know exactly where they are.
Being aware of the enemy knowing your exact position literally means life or death.

Spitfireplaygames
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The biggest problem I have with playing with randoms, is that they just don't know when to push, I find the best time to push into a building is as soon as you down someone in there from outside, usually they'll be distracted with trying to get they're buddy up and that's the perfect time to rush in. It's not foolproof though

EVMjimmy
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- Alert Mines placed next to barrels are insta kills
- A concertina mine placed next to a poison mine is an insta kill
- There is no shame in not pushing into a boss lair covered in concertina wire and filled with shottys, they have to come out sometime
- Rather than burning a body you can put trip mines on the body and they are pretty well hidden, good for a cheeky surprise.

TheologyMan
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For tip 6 med kit do stop the bleeding only the shots don't stop it

clandsem
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For tip Nr. 8: a better explanation to where the crows are heading, is that they always fly away from the source of the noise, so it not always corresponds with where a player is actually going.

Example, if you throw a decoy next to a murder of crows, they will fly away from said decoy, which made the noise, not the player.

Prince
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I did NOT know you could type "own" in the search bar. That's straight up useful, thanks bro!

Jesse__H
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Tip number 5 can be taken to the extreme when killing the assassin -> set yourself on fire and just stand still while stopping the burning but not completing it (since while stopping burning/bleeding the damage pauses). This makes the assassin burn himself on you effortlessly.

d_boi
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Always open doors towards you so if someone tries to shoot you, you can go back inside the building and easily close it again without exposing yourself

drugsarebad
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Cheers to another fellow uppercut collector

It's not about money or anything, it's just the message it carries

darkknight
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The door opening thing is such a nice immersive thing if they'd combine that with a hand motion I'd be perfect.

hungryhedgehog
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Bonus tip: vault and jump can be rebound to separate keys so you don't climb up that hay bale you're trying to jump shot a saber player around

Chainsawwed
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Tip : When you're explaining that it's possible to gain seconds by healing directly without bandage first, remember to gain seconds by binding your consummables keys instead of using your mouse wheel.

kaalbrak
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disabling auto hide equpment is honestly the best. Since I stopped it disappearing I never forget the consumables I have it's saved my ass 100 times or more.

chubbybubbers
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Mentioned this on the last video, I'll do it again.

You can, just like with ducks/crows, use gunfire to make AI, such as grunts and immolators, to move in specific directions. Such as an enemy in cover. I have found this works the best with the immolators, grunts and armored. Works with dogs a little as they will spread out looking for victims, hives and meatheads just become area agro and a little bit more aware of moving enemies (you have too shoot the meathead).
You can do this with any bullet that has a "splash" effect. Such as Poison bullets from a Suppressed Nagant, will create a localize noise. Similar to a chaos bomb, drawing nearby AI to that location. The little I've experiment leads me to believe that the alert range is around 15 meters. Depending on the quantity of grunts in the area as they will draw others from around the area to the location.
Additionally even if you don't have special ammo, shooting a nearby lantern or barrel (shoot only once) will also draw the attention of nearby AI. This can work with normal rounds and even bolts/arrows but I find that poison rounds work the best.

I've used this to flush a duo out from behind cover by making a immolator walk towards them.

perceptionmatters
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with tip 1, you can also type in weapon types to help fulfill summons, for example getting kills with rifles, if you type rifles it will show you anything classed as a rifle. its also easier to sell stuff if you go to the arsenal tab and click the owned filter.

sike
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Another thing some people don’t know. When your using suppressed guns are using high velocity ammo type your gun has muzzle flash. It can give you away a lot on night maps.

nosubs