Essential Sculpting Workflows - Multires vs Dyntopo vs Remesh

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Sculpting can be a little confusing when it comes to the different types of workflow and when to use them. This video show the different sculpting methods and highlights the strengths and weaknesses of each and how you can combine different methods for the optimum sculpting experience.

Chapters:
0:30 - Dyntopo
3:55 - Remesh
8:35 - Mulitresolution modifier

Thanks to Nvidia and PC Specialist for sponsoring this channel.

recommended graphics tablet:
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XP Pen pro 16 - 22
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Wacom one
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Grant I just want you to know that you're the single reason I'm semi confident in my blended skills now. Everybody says the donut tutorial is iconic when in fact your entire channel should be

SaadTheGlad
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Note : these sculpting tools can work together. It might seem obvious but just because you start with one method doesn't mean that you can't switch later on.

Here is a workflow I use with all of these methods :
- I do a quick blockout with poly modeling. Simples subdivided cubes that I sculpt to get the basic proportions.
- I join all theses shapes and remesh it. This gives me a merged object that I can sculpt.
- I use dyntopo to have more freedom and get more accurate shapes.
- Once I'm happy with the base, I remesh it again to smooth it out.
- I continue remeshing with a smaller resolution, adding more details each step.
- For the very tiny details (pores of the skin, scars...), I use multiresolution. It's a bit less laggy than remesher, and it acts like a non destructive layer.

That's just an example, but just to tell you that you don't have to use only one. They all have flaws and advantages, so try to use the most appropriate to your use case.

Helgrind
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Thanks for another helpful video, Grant. One note to the Multires Modifier: I'm using it to sculpt on 60+ million faces without much lag. I figured out that the subdivision level of the "low poly" mesh where you add the Multires Modifier to, has a big effect on the Multires Modifier sculpting performance. In your example with the cube, you added the Multires with 11 subdivisions to the basic, non-subdivided cube, which ends up in 25 million faces, and super slow performance. However, if instead you add a Subsurf Modifier before, subdivide it 5 (or more) times with the "Simple" method, then apply it, you can add the Multires Modifier, with 6 subdivisions, again 25 million faces, and a smooth sculpting performance. Hope this can be useful for you.

cgboost
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they're suitable for different workflows.
in dyntopo/remesh workflow, you'd usually blockout > remesh > sculpt > retopo > unwrap > bake normal.
in multires workflow, you'd usually poly model > unwrap > multires > sculpt > bake normal.

ped-away-g
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Grant, that issue with the remesh at 11min has been plaguing me forever, and I never knew what was causing it. have restarted projects thinking I corrupted them somehow. There are so many little things like this, that you only see in the middle of people's videos. Love the videos keep up the great educational content.

Jaxcesr
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Dyntopo: Constant detail is as it says, constant.

RELATIVE.. Lets you zoom into areas and add detail based on your current view. So if you were wanting to make big changes, zoom out. If you wanted small details, zoom in. It will be relative, to your view.

huge downside to dyntopo is it takes off any UV map, which makes texturing difficult.

squeegel
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For very realistic works I like to use multires because I can sculpt pore level details and if I notice something I don’t like in the base mesh, I can jump back to a level 2/3 of subdivisions so that I can change the shape of the model maintaining usually all the details added until then. That’s a very cool characteristic of multires that you didn’t mention. Hope this helps someone

francescotateo
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This was a great overview. I would only add that if you want to apply the Multires modifier, you must do that in Object mode. Pay attention to the viewport level chosen when you do that. But afterward you can go back into sculpt mode, and then apply Remesh, Dyntopo, etc. So that's how you can transition between sculpting in all 3 modes for the same object.

ghostpeppered
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I gotta say, you are my savior. I've been trying myself out at blender for a few weeks and i've been constantly bumping into problems while sculpting because I've had no idea how to correctly set my blender before starting.

saphirone
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Great video! Already knew quite a bit of those methods but I still found it extremely informative and interesting, even learning some new things ☺. Amazing video as usual Grant!

ebot
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Love you Grant, always most patient and friendly language, giving information sharp n clear, i get to fully understand everything without constant stopping and playback, you're the best, keep it coming!

jasontodd
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Excellent tutorial of these techniques in a short amount of time. You've improved my skills already. Thanks!!!!

stuwheeler
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Wish I could like this video twice!! The amount of quality you have there in such a short video is awesome!

aomadeira
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You offer the most amazing contributions to the community - your guides are extremely informative, and you have an incredible knack of making what looks very difficult seem like I'm playing with plasticine 😁 Thank you for your amazing contributions to the Blender community! I've used blender for small things for quite a long time, but was always awed and confused by what others could achieve - your channel has become my goto to learn everything Blender, because you teach all of us how to be the achievers! Thank you sir! ✌️

VuULF
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This is absolutely insane. Previously I was adding multiple shapes together and manually doing a union boolean, leaving me with weird seams between objects of different vertex densities. I also had started to use edit mode with subdivision on 5 or 6 to create a basic shape and then sculpt, but still ran into weird vertex issues.

Dyntopo and Remesh are exactly what I need. I am kind of sad that they aren't talked about more. But thank you so much!

DarkSwordsman
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This was so unbelievably helpful!! Thank you. Also, thanks for always just getting on with it. I can't stand it when a tutorial starts with 10 minutes of talking about what the tutorial will be about! Your content is fantastic and you deserve every one of your 500K subs 🤙

rakutempo
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Great tutorial! I think sculpting is one of the most intimidating part of Blender for most beginners to learn. It was for me at least. But it’s great to see FREE helpful tutorials on it!

JhamD
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1:46 dyntopo automatically disables because you still have UV map on mesh, if you delete it before using dyntopo it won't show that pop-up warning and won't be disabled after switching modes

JohnSatan
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Wow, I am so glad to know you Grant. Your blender character creator course together with Rick was awesome. Thank you so much bringing wisdom to my journey!

denizorsel
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1. Yes! Thank you a lot, that actually did help out, that remesh bit at the end with multiple objects 👌🏽

2. Waiting on that Wolverine 🙏🏽

danielramirez