Blender Is About To Change Animation Forever

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Blender is literally about to change animation forever.
In this video, we cover the main topics of the hour long animation talk that was held at Blender Conference.

You can watch the full Blender Conference talk here.
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If this post gets 100k likes, i'll do a face reveal.

Like and subscribe so you don't miss it!

Smeaf
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I remember watching this animation panel two weeks ago and I was mind blown at all the innovations the Blender team is working so hard to bring. As a 3D animator myself, I cannot wait for animation to feel as intuitive or quickly as rewarding as sculpting, for example; where you can make any changes to an animation without having to go through so many workflows. Very exciting stuff to come!

bigboss
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The people who make blender possible are such heroes for making it accessible. I appreciate them to the moon and back.

jillianroselovesfilmandchurros
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as someone who has been stuck for 6 months in a production for a client. all of these tools are life savers ! i can see going from 6 months to 6 days just by the sheer amount of friction that will be removed.

alibit
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They nailed all of my complaints when animating and rigging. This is why I love Blender. 🥰

arreng
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glad to see Blender doing so well, it changed my life when I downloaded it 8 years ago

wavetro
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This is great! 95% of this stuff exists already in some form or another in modern production pipelines. However, the problem is that a lot of it is either proprietary to the big studios or part of a long list of third party plug ins. With Blender consolidating and making it all much easier to use, it's really going to improve things for everyone.

JohnPVassallo
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The fact they finally let us click over the character body parts during posing the animation is insane. That’s one of the features of Presto that looks so intuitive to how pixar is animating their characters. Super excited we’re gonna be able to as well

statebeyond
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wow editing the trajectory directly on the viewport is going to be huge! can't wait to all of these functions to be released, I'll watch all of your tutorials on this :p

alucienando
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Keyframe layers is something Unreal Engine introduce in it's latest release and it's amazing feature and most of bone automation coming from tools like mixamo or accurig, I just can't wait to see all this paired with node system .

corp
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Making rigging intuitive and easy is a monumental task because at its core it's not something that "just works", at least not with all the unconventional characters and features.

..
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My concern as an animator is that many studios don’t try other software because they already have large amounts of proprietary Maya tools. Ideally they make a sweet enough deal to make this change worth it if those tools can be ported over between software.

Matthimeo
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For the most part, this isn't innovation, this is catching up.

artdehls
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This is all very exciting and the potential is unlimited! Here is to hoping they make these innovations quickly! Great video and as always entertaining!

mind_of_a_darkhorse
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SMEAF IS AN ABSOLUTE BEAST, but he already reveals his face in almost every video.

SuperQuesty
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Jesus, yes. The temporal editing part in the last section is something I've wanted for years.

RebelliousTreecko
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Thanks for always making banger content! Congrats on the soon to be 50K 🎉

scout
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This is why ur my favourite YouTuber. You give heaps of tips, your editing style is entertaining and funny and you are always informing us about updates!

moga
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Drag and drop a rig onto a character and it just works... I mean, yeah that would be cool but for someone who's been banging their head against the wall with rigs, this is something I'm gonna need to see before I believe :)

Mocorn
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The timing of these new features couldn't be more perfect. I'm currently studying rigging and weight painting and animation for the next couple months and this has just given me an even bigger reason to double down on my efforts.

FranFyrhart