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Switching to Blender for My 2D Animations
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I thought this would be a fun video to make. I'm working on the next luck is me, but in the meantime enjoy this little video.
This video is not a tutorial on Blender Grease Pencil, but rather a brief overview of what it has to offer and what it's like using Blender to create 2D animations.
I used to use Adobe Animate for the first few years of making cartoons. At that point it was basically a forgotten application that Adobe didn't seem to care about. It was expensive because it's month to month. So technically it's infinity dollars. It crashed on me while working on a cartoon and it corrupted the file so not even the autosave could 'save' me. I decided to quite adobe for good and kick the dirt off my shoes. I really don't like adobe.
I then switched to Krita, which is an opensource free animation/digital art application. I love krita dearly. It's raster based which means there are really cool brushes, but it also means you can't easily manipulate a drawing after it's been drawn. For traditional frame by frame animation I do highly recommend Krita, and I'm going to keep my eye on it.
But now I've decided to make the switch to Blender Grease Pencil. I've been watching Blender over the years and it's 2D features have REALLY evolved. I think the potential with creating 2D animations in a 3D space is fascinating and lends itself to immense potential. Plus it's vector based which is a lot better for making quicker animations for youtube. Grease Pencil is just a tool in the Blender tool bar, but with it you can create full fledge 2D animations. I think it is only going to become more popular and more powerful as time goes on. And it's FREE! Eat that Adobe. My dream is to one day open up an animation studio, and I want every animator to be working with the same application, and I think Blender may be the future for 2D animation, or at least it will become one of the standards in the industry.
This video is not a tutorial on Blender Grease Pencil, but rather a brief overview of what it has to offer and what it's like using Blender to create 2D animations.
I used to use Adobe Animate for the first few years of making cartoons. At that point it was basically a forgotten application that Adobe didn't seem to care about. It was expensive because it's month to month. So technically it's infinity dollars. It crashed on me while working on a cartoon and it corrupted the file so not even the autosave could 'save' me. I decided to quite adobe for good and kick the dirt off my shoes. I really don't like adobe.
I then switched to Krita, which is an opensource free animation/digital art application. I love krita dearly. It's raster based which means there are really cool brushes, but it also means you can't easily manipulate a drawing after it's been drawn. For traditional frame by frame animation I do highly recommend Krita, and I'm going to keep my eye on it.
But now I've decided to make the switch to Blender Grease Pencil. I've been watching Blender over the years and it's 2D features have REALLY evolved. I think the potential with creating 2D animations in a 3D space is fascinating and lends itself to immense potential. Plus it's vector based which is a lot better for making quicker animations for youtube. Grease Pencil is just a tool in the Blender tool bar, but with it you can create full fledge 2D animations. I think it is only going to become more popular and more powerful as time goes on. And it's FREE! Eat that Adobe. My dream is to one day open up an animation studio, and I want every animator to be working with the same application, and I think Blender may be the future for 2D animation, or at least it will become one of the standards in the industry.
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