1 Min RPG Idea - Tricky Travel #shorts

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Travel in roleplaying games can sometimes be a little boring and mundane. So how can we make it more interesting and challenging for our players to travel to and from different areas? Try this easy tip to make travel in your game that much more interesting.

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*Thanks for watching!* How do you make travel more interesting in your games? Let us know in the comments below.

HowtobeaGreatGM
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After a while, my player-characters crossing the forest: "Oh no, not another acidic area!"

woodenfences
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For me, terrain effects work best when they affect some other encounter (eg you’re travelling and hear bandits nearby, the party is trying to sneak past them or run away from them and one player fails athletics check to jump over a patch of mire and gets stuck). So the mire is not bad itself, but it adds complications to the encounter

green_dragon_knight
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Thanks for defining "mire" as well! I had the term lump with marsh and swamp, English being my second language. Close enough for general use, but now I can tell it a far less "aquatic" terrain than the others... and more interesting for it!

TheOnlyTherazan
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I like throwing the occasional traveler at them. I knight on horseback with a squire nods his head to you, or spits at you. You come upon a beggar on the crossroads dividing the routes to … and … and is shaking a cup for coin. Always throw little diddlies like that into a game. I use travel that way and let the characters role play and work on leveling during travel. Helps break up the monotony

nickschonberger
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“Now I’m in the middle of a forest”

Guy? You okay??

kendallcarlson
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The Ranger in our party can make everyone ignore Difficult Terrain when travelling. They like to shout it at every opportunity 🤣

GeorgeThoughts
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Imagine being chased into one, wearing heavy armor.

konkyolife
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Gods damn it! Why can't I just have a pleasant journey?!?! Maybe see a sparrow....no freaking Mire with a gods damn

DeadaussieGamer
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Anyone have any tips for encouraging a party to travel cross country? Something more than just placing "dungeons" further into the wilds.

Mobax