Worst MMO Ever? - Arcfall

preview_player
Показать описание

#####

Mum can we have World of Warcraft!

No, we're got world of Warcraft at home.

Arcfall is what happens when someone says 'All the players say they want a classic, modern, casual, hardcore, old school, new idea crafting based MMO, I'm going to make that!'

And then they discover players who complain there aren't any good mmo's don't actually want a good mmo, they want to complain.

Thanks to the Patreon supporters and Twitch subs for keeping the channel alive!
Рекомендации по теме
Комментарии
Автор

Thanks for the review, come check Arcfall out after next update as we are busy with a major new action based combat system update which should fix the lag problems.

arcfall
Автор

Interesting balance idea. The more you level-up, get skills, and better equipment the more laggy the combat is.

heraditestreamingarchive
Автор

I love how his first instinct was the "quit" button after he took a look at the shop.

renemuller
Автор

Fun fact: Those models aren't theirs, that's an asset pack in the unity store I myself have and worked with, you can buy it for like 70 bucks each, male and then female

tagercraft
Автор

These episodes really are a masterclass on game user experience design. I’m over here just pen and paper “write that down, write that down!”. The details to which you’re able to pick apart the background functionality that usually goes un-identified is great.

tinkerroblox
Автор

"It's like Orion's Belt, a big waist of space."
That was great. I have to remember that line.

hotarusama
Автор

"A perfectly balanced game with no exploits"

Indeed. *sips Yorkshire Tea*

SalvadorDolbyvsZAWARUDO
Автор

Once an early access game starts charging money whether it's directly from steam or a cash shop in game, when you expect people to give you money it's open for critique

Ollidol
Автор

This is so frustrating because my initial response to the weird bug like the map button not working and the crafting system being unintuitive is "Dang that sucks but they're trying and maybe they'll figure it out one day!" But then I remember there's a cash shop with $50+ bullshit in it and i instantly hate the developer.

DFalco-nztl
Автор

"cicada noise" reminds me of several old Flash games that had chirping bird noises...VERY LOUD BIRDS!
seriously, they are louder than GUNSHOTS!
and YES, the games i'm thinking of DO have GUNS!
one of them is called "Storm the house 3"...a really silly name, since the player is DEFENDING the house!

ericb
Автор

I love this series, most people probably have no clue how valuable game design videos are where you are clearly told what not to do in game design.

SebastianSkadisson
Автор

The logo looks like it's for a Swedish heavy rock band who are heavily influenced by Magnum. The band Magnum from Birmingham, not the chocolate covered ice cream on a stick.

dansharpe
Автор

That jump animation. The greatest jump animation of all time.

Hinokassaudifan
Автор

At 12:35, when talking about the weight limit it appears underneath the hunger bar. The bar with the anvil icon says 200/200 and when he switches the character page it says he is currently carrying 200 weight

zoneyxj
Автор

Aaaand he's back to the eternal cycle of suffering
Stay strong Mr. Josh

talhazubayurulislam
Автор

I was going through this and thought to myself "It does not look that bad" until I saw the grid equipped items menu THAT'S where I draw the line...
Heresy.

jaimemorales
Автор

im from the US south and the cicada noise is accurate to where i live
honestly i can hear some of my thoughts still so it might even be too quiet

nottrevorallen
Автор

I wonder if Josh has ended up saving any of these MMOs, either by bringing an audience to it or just by laying out all the biggest flaws in one place for developers to look at

missallegra
Автор

"We've got Warcraft at home" might be my favourite rating yet

JennFaeAge
Автор

Booty Bay and Stranglethorn, right down to the troll architecture scattered around. I think the devs decided to make their own Warcraft, but with blackjack and hookers, and then realized that making an MMO is really hard--as you frequently mention in this series. I occasionally daydream my own MMORPG ideas, but in the end I know I couldn't do it myself and it's mostly a creative writing exercise.

annana