Worst MMO Ever? - Underlight

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1998, the year we got Baldurs Gate, 1, Ocarina of Time and Halflife.
Also Underlight.

Underlight is an extremely Role-play focused MMO, in fact RP is in the rules.

It's less a traditional MMO and more an online space designed to facilitate roleplaying and community interaction, which means now the community has moved away, there's not a great deal left to do.

Thanks to the supporters on Patreon and Twitch who keep the channel going :)
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Step 1: Set up a fantasy VR-chat server
Step 2: Set up mods as questgivers/shopowners
Step 3: Have everyone abandon the server in bitter regret
- you have remade Underlight

anoninunen
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Clearly, the game designers were ahead of their time. They already created the metaverse, and what you're seeing is the inevitable aftermath.

-Keith-
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"There's one other player on and he's spawn camping me." - This is pretty much what I think of as the inevitable outcome of all "player driven" games. :D

Gravewhisper
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Had a dawning realization when i saw that the only player left was "Emphant" the name of the same enemy you kept recurring over and over and with the explanation on player monsters it almost felt you were setting up to reveal its true nature. Imagine that, the only other living thing left in this game and its become a raving beast left to wander for all eternity and the first time it meets someone else in what i like to imagine has been eons they find themselves incapable of responding.

Its some i have no mouth and i must scream shit and i love it.

tcurt
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The story at the end was chilling. Imagine being isekai'd to a world everyone else left long ago.

ZorotheGallade
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"I can lucid dream in real life..."
I love these little bits of Strife lore we get every now and again, like the fact he learned leatherworking just to make the Firefly belt.

ajdinpatkovic
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I've always felt that video games are essentially "automated dungeon masters", there to ensure you're having fun. This is like showing up to a real life game of D&D, only to be sitting there alone at the table, not even a DM for company.

harfharfful
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"all mmo players are natural cleptomaniacs..."
that is so true, specially when inventory is full and i have to drop something to take something else, that is a feeling i do not like.

Paratroopersteark
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I was a developer on this game in the original launch timeframe. It's baffling to me why the game is even being kept alive now. It physically cannot work without an active playerbase, you will not be able to advance past level 9. This is depressing to see, and I wish they would pull this thing off of life support, it deserves better.

MrGencyExit
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The short RP story at the end was really good. I wish there were more moments like that. It was really fascinating to watch you get into the immersive story.

RQS
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Josh needs to do a side gig in reading audiobooks. Man if this YouTube thing doesn't work out he's got a voice for it. No joke.

Koden
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Your short story legit had me gripped til the end. More more more

kiltedcajun
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I always love the "behold... combat" moments in these videos there's should be a compilation of those moments.

AdamL
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I love Underlight for having made Josh write that horror story.

Tholomaios
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Josh, that story just made me want to listen to a complete audio book written and read by you. Seriously. You should consider that as a long-term side project in case you enjoy doing that.

qaulwart
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Suggesting that Pokemon red/blue was a game focused on incredible character-driven narrative and having a deep story is very generous of you.

Hotshotk
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Id love to see a video by Josh explaining how to get backing, cos most of these awful games have or did have backers, the games weren't crowd funded.

quarantinethis
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I played this game back in high school (class of 2019). I saw this game on Steam and decided, "Why the hell not?'. For a while, it was beautiful. I used to be a regular roleplayer on the internet, so this game was like a haven for me and my outlandish ideas. There were parties, events, I could even celebrate my IRL birthday with the other dreamers. I remember well the holiday season of 2018, when I went to a holiday ball in the very same ballroom featured in this video (it was very lively then). I once went to a bar in-game, and the bartender refused to give me alcohol because my character was underage (me and my character are/were the same age). I remember there was a guy who's character would communicate via drawings which would be described in chat. I had fun, until one day....

There was a conflict going on at the time in-game (something about a player sitting upon an evil chair, not knowing it was actually bad). Me and the other dreamers were in the library either taking the side of the defending dreamer, or of her accusers. It was a really stressful event, I felt like nobody was truly listening to my input. I even cried IRL, shit was intense. After that, coming back to the game wasn't exactly the same for me. I logged on less and less, until I just quit.

The Underlight community had created wonderful stories to tell, but with a system where each dreamer had stories to tell that weren't limited by such things as NPC's, it set up some situations where the roleplay got too real. It's hard for some people to detach themselves from an RPG when all non-hostile NPC's are real people with their own motives. I will always look back upon this game with nostalgia, but I'm glad I left for good.

Thank you Josh Strife Hayes for making this video, it desperately needed to be made. Everything you've said in this video I 100% agree with. Watching made me feel bittersweet, but I'm glad I did.

If anyone reading this decides to play this game and happens to find some fellow dreamers, ask about Razzle Berry the demon girl, whose obsession with spoons was only dwarfed by her love for her pet Rabbit (its name was Ladle).

azzie
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I was a GM for Underlight many years ago (back when Lyra Studios ran it). It was one of the first online games I had played that was mostly player driven. As GMs we would interact with the player base to do RP events and it was a lot of fun. This game was at its peak 20-ish years ago, there was a monthly subscription back then. Unfortunately the world has changed quite a bit in 20 years, Underlight has barely changed. Its great for the nostalgia though!

brainmatter
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Ghost town games like this are surprisingly abundant. What's more surprising is the ability to actually visit them. You'd think with so few or no continuous players that more of these would have shut down years ago. A couple of them that people can visit if they want that surreal experience of trekking through an environment that's been dead for years but have the lights kept on probably out of nostalgia or some pipe dream of reviving them are "Myst Online: Uru Live" and "Active Worlds".

TheHelleri