Worst MMO Ever? - Slay Together

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'more rolling than a dark souls themed limp bizkit concert' - possibly one of my favourite lines.

Slay Together is an MMO made by 1 person over about 5 years.
is it good? sort of.
is it a good start? yes.

Thank you to the supporters on Patreon, Twitch and Youtube for keeping the channel alive :)
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Update!: the developer took josh's suggestion with the gathering resources; if you fail to hit the bar u get 1 resource instead of 3.

maarten
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"A human has two legs and a horse has four legs, so a horse can run twice"
Now that's some Patreon support worthy writing, ladies and gentlemen.

awarmmilkandcookies
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This has that "learning a game engine" vibe, but as if the dev actually tried to do a good project. It feels like instead of jumping from one thing to another, they actually tried to polish whatever they added. Like, sure, the animations are very rough, but they play when they have to, they don't bug, and they portray what they have to portray. The fighting mechanics are simple and boring, but they are consistent and don't bug. So at the very least, this guy is actually learning to make a game, even if slowly. Props to them

Odisher
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Hello. This is some great perspective and feedback. As a long time, player and supporter of this game, I can say there's a lot of points you touched on that have been noticed and talked about. Though you definitely hit home on some good points. I could nitpick about some things that were missed, but I can see your being quite honest and real about the experience. You obviously are being quite helpful and nice here. If you missed anything, we should aim make it more obvious with game design. After some more work, hopefully we can get that rating up higher. 😃

generalkog
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Its actually really heartening to see a project like this start off so small-scale. It means the dev is actually trying to lay down some solid foundations and not just rushing ahead to the "add a bunch of cool mechanics" bit. They could even find some very solid market footing in the idea of a mini-MMO, which isn't really a concept I've seen. I'm interested to see where this goes in the future, it could easily be a really solid game.

mikebarr
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You disappoint me Josh, I was hoping episode 76 would’ve been Fallout 76.

StoryTaylor
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"More rolling than a dark souls themed limp biscuit concert"

This is SSS tier writing yall

hiphophush
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I hope whoever made this is a platform for them to go on to bigger things. A long project like this may look bad to the normal player but this could most certainly open up huge opportunities for this dev, good on you!

grahamunsworth
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"I don't want to discourage creative people being creative"
"I'll happily mock a soulless company..."
"Creations born from passion and love should be supported"

Protect Josh at all costs.

gamerboy
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About ore respawn.
WoW (at least at 3.3.5 and before) uses pool system. Essentially, there's about 120 ore deposit points on any given location, but only 40 of them can be active at the time. So while respawn-timer could be as low as 3-5 minutes, if you are the only person in a location, you might mine that ore in one spot and sit there eternally without seeing it respawn. Because that 40th ore deposit rolled at some of the othery 79 available spots.

seeinred
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JSH single handedly bringing hordes of players to unknown MMOs, praise be

Davids_Stalidzans
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My favorite line from this entire series is "Behold, combat."

Dracas
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@29:10 The Icon is probably a child object of the Player Character object but with a local y offset of like ~50 units up. And that minimap is an orthographic camera further up. It would be an easy fix for him to set a follow script that only cares about adjusting the icons position and rotation on the one axis instead of all axis which it inherts from the parent player.

Matthew_A_N
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That "horse can run twice" joke really made me happy. Thank you.

talickk
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you are cranking out videos. while i LOVE it and it feels like Christmas, make sure to not burn yourself out

CmmanderX
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Some recent patch notes thanked JSH for the video and feed back and already implemented 5 of the suggestions!
I think I'll cheek this game out, looks cute and flawed but I like small indie stuff as broken as they tend to be at the start.

Here are the fixes from the patch notes(also added gemstones as content I guess)
"My todo list is incredibe long now and the first results got patched today:

Enemies no longer drop any equipment (only mats)
You don't need to buy water to craft linen anymore
The gathering minigame got changed. If you fail the game you will get one instance of the material, if you win it, you will get three instances
The small right-click "delete" window got removed
The Crafting ui now shows how many items of a specific recipe you can craft. In addition you can now also click on recipes out of your level range to see the actual item you could craft later on
When switching weapons the combo now gets fully reset"

ForestFairy
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I still contend you are missing out by not selling Josh Strife Hayes branded magnifying glasses to read the Patreon members list.

johndaniels
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I like the idea of swapping weapons to get the 3rd hit. Reminds me of some games that have weapon-swap combos.

psivampire
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Massive respect to a solo developer for making this. I've spent the last 4 months making a game and I've gotten some basic things wired up and looking pretty good. Seeing something like this is inspiring because I feel like it might almost be in range of my abilities. Not that I'm going to touch an MMO anytime soon.

dragons
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I'm impressed this was made by one guy its a playable mmo. hope he keep up the work hes done so far

heavylead