Blender to Unity Rig Inverse Kinematics (Humanoid Avatar) Tutorial

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Every tutorial on youtube sets up foot ik in blender by parenting the foot bone to the foot ik target bone. if you do this then you can not make a humanoid avatar rig in unity because the foot bone needs to be a child of the shin bone. in this video I show you my solution.

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artstation ( 3D modelling ):
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I would like to give you a tremendous thanks! I was just looking for this solution!

荒井マグ
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Ive been searching all over youtube to fix this.. THANK YOU!

lilyuumi
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good catch, but I had some problems doing it for the hands/arms IK's. quite fiddly, doesnt properly translates the rotations

Nasaratsu
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So how do you import this in unity.
You lose Ik when imported in unity

onewayroad