Character Rigging in 60 Seconds #short

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Getting a quick and easy character rig for animations!
#short #blender #animation #3danimation #gamedev
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Do you have a full length vid on this? Thanks 🙏

Qball__
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I love these blender tutorial shorts, it sucks having to dig through a 30 minute video for the one key binding I forgot

Justin-ohro
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That is perhaps the simplest explanation ever heard.

Also that knee lookin a little funky😆

artninja
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I still prefer building the rig myself. With complex characters, wearing layers of stuff, automatic weights will just give you a messy result. Do it by hand, you'll save time in the end.

ByTheGracefGod
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I'm trying rig a real human ...I removed their original bones

INFINITESYKOSIS
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Bro saved me 5 years of rigging, thank you 🙏

GHOSTMAN
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My goodness, how hard was it for the other tutors to say this, thank you sir

Jemineyeofficial
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Auto weights has never once in my 4 years of sculpting worked that well for me

pianoman
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You can also create a python script to constrain the meta rig to the rigify rig, and use it! as a controller. Then, export the animated meta rig. Making the final asset less data heavy. Excellent for game and web assets.

THEHOUSEOFSATIO
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Thank you so so much for this!! Very succinct and easy to follow.

vardell
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Where was this eight months ago when I started with characters? 😭😭😭 anyway, super useful! 🖤🖤🖤

Liminally_ill
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Tyvm, i will save this in case i forget a step i can always come back here

grashmorrit
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i couldve had a pre made rig this whole time 😭😭

alexthenoodleman
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It's my first time learning blender, thanks for the simple tutor

Saji_
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honestly the biggest issue im having is the keybinds for moving the bones and whatnot in pose mode as well as properly setting my IK constraints. trying to rig this dragon has been a nightmare, but im still learning. ill get it, just gonna take time

sonbroku
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Please do a short on animation in Blender. Just the basics, of course.

MiracleMan-olgd
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Disclaimer for those starting out, like me. Rigging is incredibly lucrative but its also incredibly time consuming, tedious and requires extensive knowlege of human anatomy, biommechanics, etc... So dont feel frustrated if the character model youre working with feels limited, fully rigged characters cost a fortune 😂. So take this as the blessing tht it is 😂

kazumasatou
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PLEASE PIN!

In this short his bones on his rig for his legs are making the leg bend to the side which is wrong the arrows on his legs should be pointing down and facing the front of the thigh. The fix for this issue is to make sure the bone where the thigh meets the knees are not too straight, just add as slight bend to the joint and that should be enough to tell rigify which way the bone should be oriented. If this is happening with your model’s elbows, just do the same thing, go back to your meta rig and add a slight bend where the joint is, and reparent the rig to the model. You should see the arrows have moved.

Mal_D
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Dood, you saved me so much. Thank you

biomanhazard
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I tried it with a very simple low poly character and the only thing that moves properly is the head, most of it doesn't move the mesh at all

Mart-E