Blender Secrets - Textured Cable with Physics connected to objects

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Previously we looked at creating cables with physics, and how to connect it to animated objects. Now, let’s take it to the next level with a more complex and interesting looking cable.

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Written by / voice: Jan van den Hemel
Video edited by: Tushar Ganesh
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Knowing this a while back could have saved me so much time. I manually tried to align ropes (rope bridge) and it was a 3 Dimensional chaos. Great tutorial. Ill be using this from now on with dangly stuff

thomandy
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It's a little secret, because it's surfaceDeform that works

michaelvishnu
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Amazing! I'm wondering how I could do that wih bones 🤔🤔

marcelievsky
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Hmm. Mesh Deform doesn't seem to work. But this same workflow works with Surface Deform. Not sure what the difference is between the two.

axisd
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hi everyone.. can be this simulated objects collision on another objects?

vay.
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I'm guessing a 1:01 vid will not be made into a short?

onjofilms
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Please, array without deformation T~T

littlecyk