Beginners Guide To Factory Logistics Systems in Satisfactory 1.0

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Beginners Guide To Factory Logistics Systems in Satisfactory 1.0
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Today we're breaking down the basics on Factory Logistic systems,
What's a load balancer or manifold and how to create logistic floors.

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
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Please start putting chapter markers in your videos! I love your videos, but the lack of chapter markers is very frustrating!

bglamb
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Honestly I'm just lazy about math. The processes for uneven load balancers are such a pain that I just can't be bothered, frankly. Manifolds take two seconds, and work perfectly fine once the belts are charged.

davidh
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once did a run where i used load balancer to balance everything 100%. Was a nightmare

now i'm back to manifold for everything

LittleDovahkin
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if you can load balance everything your factory is too small

henrysinclair
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Manifolds are exceptionally efficient IF you bother to pre-load the upstream belts. Whenever I have, let's say, a 4 stage production line, I fill the first (input and output buffers), then fill the second, etc... It is the most efficient design with respect to space conservation and throughput, with the burden on the designer to "pre warm" each stage.

robertnendel
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Placing all of the splitters, mergers and belts on the floor this way makes it easy to learn how everything works, but it also it difficult to maneuver around the factory. My factories use conveyor lifts to eliminate this problem with the same results.

Diantane
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Thank you for the descriptions, and the tip on logistics floors. I've seen communications lines ran on cable trays under the floor, hvac in the ceiling, and power on the walls of modern buildings so it all makes sense when compared to the real world.

jac
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if its a small number of machines easy to load balance, i'll do that, otherwise i use manifolds. the "lag" to get started doesn't really matter longer term and they tend to look better for large builds (or rather, it's much easier to expand upon with it still being easy to look at)

mose
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I've been mostly a manifold builder for previous playthroughs, but now that I'm in 1.0 I've created balancer blueprints.

RichardLangis
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Idk, my factory is a maze of conveyors spaghettied all over the place. But I'm at end game now so it doesn't matter 😂

sliedogg
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You uploaded it in the most perfect time!!

eges
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i know load balancers take up more space, but I just love the way it looks. :)

gino
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There's a few comments here about balancing manifolds, and I'd like to posit this can be a very good compromise to get the best of both.

What I do is underclock until the input of the machines fall into an easy factor of 60: 60, 30, 20, 15, 10.

I then make localized balancers of 2, 3, 4, or 6, which can usually fit into a blueprint with that many machines fairly easily. From there I can place any number of copies of this blueprint and so long as I feed them with a mk1 belt they can be manifolded with any speed of belt and still run with the same level of efficiency

Xercodo
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Hello ! I'm a beginner on this game and I love your video. Do you have one about the strategy for getting coupon ? Right now i manually put in alien dna from creature inkill and i have a screw line dedicated to be destroyed.

TheDooft
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I advise using the balanced method and not the one in series for the place the beauty etc. you have to create factories with a basement and holes for vertical conveyors (in the awesome store) it allows you to have a clean balance power supply because it is in the basement thanks to the vertical conveyors and have a clean space balance power supply to come and make changes and it does not take up to you in short it is up to you to see if you do things in groups of 5 machines (takes a lot of space in the end) you can use the series otherwise I advise the other (for steel beams the series can be accepted if for example I have 5 manufacturers = 300 ingots necessary and I send 300 ingots on the mat I just put an mk4 mat for everything except the conveyors that send in the manufacturers I put mk1 in these cases it's good

amirramda
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I originally started with using balancers, maybe because I came from Factorio, but later I was like...why am I doing this? The manifold is so much easier in Satisfactory most of the time. The one possible exception is on really expensive to manufacture items and possibly radioactive items where letting queues build up in a manifold setup is less desirable.

Skotty
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I run a load balancer in exactly one place; train stations. Averaging the inputs or outputs ensures that one container backing up doesn't lead to imbalances down the line. Load balancers for standard machines is a fools errand most of the time. I incidentally let machines back up to the point where the feeds are saturated. I mean, it only takes 3 minutes...which is longer than it takes to make the next set of machines.

belladonnaRoot
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Sushi belts work great if you turn of the first few machines and wait for the ones on the end to fill up.
And with fuel generates lower the power on the first few so the ones in the back get more fuel and when they are full turn everything to normal.

MsUltrafox
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I load balance everywhere, and avoid logistics floors. Complex but organized balancing and rate limiting are a core aesthetic of my factories. It encourages me to avoid factory layouts that are just, boring row after row of machines.

stevenspencer
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Balanced is the way. Otherwise what are the troops even fighting for?

ZombiePanda