Transport Resources Efficiently | Satisfactory Guide

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Transport Resources Efficiently | Satisfactory Guide
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Welcome back to another Update 5 Satisfactory Guide, today we're looking at transportation logistics, and the best use cases for them.

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Timestamps
0:00 Intro
0:29 Conveyors
1:35 Vehicles
3:10 Trains
5:59 Drones

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

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A fun thing to consider about vehicle transportation is that the factory cart does not require fuel to run but it still does have one inventory slot. Clearly, the chad resource transportation method is a fleet of factory carts on autopilot slipping and sliding around your world

VorthodWiler
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Drones can be effective for low-volume goods, such as the end products of most factories or items bound for orbit. Trains are ideal for massive volume items such as ores and ingots, but require massive amounts of space to operate. Trucks are a pretty good all-round option, with the added advantage that they can generally utilize normal ground paths under most circumstances and thus don't require a lot of space/infrastructure and can move moderate volumes of items across long distances.

zourin
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Just a small note here:
There's no need to use a smart splitter for the 2nd train cargo station. A normal splitter will do as well and has the advantage of being cheap to extend to a 3rd station if train cycle time should be too long for two wagons.

luftwolf
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Update: for anyone watching after 1.0: drones take fuel now

formdusktilldeath
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the biggest downside of trucks for me personally are trafficjams.
if you produce less or equal to what your truck transports you're good.
but if you produce so much that you would need multiple trucks you also need to put a bit of thought into how your "loading bays" and streets are deisgned so that the trucks don't end up blocking each other in an eternal fight of who goes first.

Buttersaemmel
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Wait wait wait... you compose the music that you use for the background?! Dude that's hella impressive, you deserve more recognition for that! Thats a thing almost no one else on the platform does! In ANY subject!

MegaVidFan
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Here’s a tip I’d like to share on signaling: Always make blocks that are as long as your largest train. And if you make trains with more than four train cars like I do, then divide any of your large signal blocks into two to increase efficiency. For example, I build trains with six freights cars attached that are exactly 14 foundations long, so I make signal blocks that are 7 foundations long to increase train throughput.

FastTquick
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Conveyor belt highway is the superior method by far. A continuous supply of whatever you're transporting with no bottlenecks, no fancy parts needed to build them, you don't have 50 trucks cluttering up your map/compass and produce much less lag in game than vehicles. Not to mention the eye candy from a well designed system of belts.

halecj
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I have found across several of my worlds that a single tractor can carry enough coal to power several coal plants and steel mills while simultaneously filling up multiple industrial storage containers.

OlaftheGreat
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I’ve always been into trains since ive been a kid, so seeing them in the game made me happy.

pyrolucky
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Setting up vehicle routes, be it trains or trucks, is too bothersome for me and I love my cross-continental conveyor walls.

Ronin
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One interesting and painless note about drones -- they're great for shipping ... wait for it ... batteries!

Since you'll almost certainly have a battery line near a drone port for fuel -- just build up that factory and transport any excess you have to your super-state computer factory and/or magnetic field generator factory. You can build a A1->B and A2->C way to feed both factories if you have high battery production or A->B, B->C (chain) if you have lower demand or low production. Just make sure the output line has a smart splitter that splits to the battery-fuel port.

nuke___
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thank you for this, currently experiencing out of memory errors which i believe are due to too many conveyor belts, so i'm needing to upgrade to trains

NitroxNova
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I am not sure what I like most - your vids or music. Great work!

The_Last_of_K
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imagine worrying about trains - this post was made by conveyor belt motorways gang

rohbust
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The best vehicle is the little factory cart. As far as I know, it doesn't need fuel or electric to transport items, lol.

Shadow_Wolf
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Love seeing the Cyber Wagon on the thumbnail of a video about efficiency 🤣

ForsakenSanityGaming
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bad part of trains are they are too late. Tier 6 is waaay too late. I wish they make early train like tier 3 with coal burners or basically steam trains

EnderElohim
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You know what would be cool. Having the ability to make shunting yards.

Flakjacket
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Vehicles are great for exploration and constructing factories far away from where you produce the parts needed for them, but automated vehicles have the annoying tendency to fake-teleport to 0, 0, 0 if they have a pauze node that is anywhere near any kind of slope or inclination. Also managing pathing is a pain.. while you can reuse existing pathing if you want multiple trucks at fixed time intervals, making any kind of modification (other then changing wait times or deleting nodes) requires redoing the entire route.

SeedlingNL