The Ultimate Beginners Guide to Satisfactory Update 8!

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If you have been struggling progressing in Satisfactory, I’m here to help! In this series, I'll be show you from start to finish how to plan and build efficient factories. Along the way, we’ll explore the game’s mechanics and I’ll share tips and tricks I learned along the way. This is an ongoing series so make sure you subscribe stay informed when new episodes drop.

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My mate just bought me this game for my birthday and my GOD have I missed a banger game! I have 0 knowledge about this game but the way you're explaining it is so easy and understandable. Can't wait to keep going through this :D

willie
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The Rocky Desert is my go-to starting biome. I just like the look of the area and it is such a nice building area and all the resources are nearby. Great starting location.

RickClark
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I love this game, I would never turn off the spiders. One of the biggest rushes is wandering through an area and seeing a monster spider jump off a tree or ledge onto you. 😂

justbobsmith
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Really happy I found this channel, I've been feeling stumped with early game efficiency bottlenecks, and the way you describe things makes everything less overwhelming. Thank you!

WingerB
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I am just a noob (only a few days in) but I must say that I am impressed by both the cleverness of such a simple yet effective start, and the presentation style. Well done!

I will definitely start like this next time.

If you are interested in parallel topic-specific video ideas - there are a couple things I have not seen in any videos/guides/tutorials.

1) First main base design strategy, with the goal of making it a base that starts after this episode but remains usable for the whole game. Not the design of each production line but rather the strategy of it, like:
--- What production lines to put in it.
--- What to setup with single Constructor / Single Assembler + storage for in/out materials.
--- Where to put the main portion of the base (Hub, MAM, Space Elevator, etc) in relation to the initial factory floor.
--- Where to put your storage area in relation to the other two and eventual train station, what to store in it (everything, or just what is produced locally plus other materials you come across while building this base).

2) Strategy for a main (map-wide) transport grid.
- General route for a main path/loop.
- Branches for various important factory locations.
- I am assuming (could be very wrong) that the main transport grid element would include:
--- Train rail.
--- Vehicle road.
--- A relatively small bus to funnel local and/or semi-local resources like ores from nearby mines or nearby mini-factories to the various bases. I am guessing around 4-9 belts/pipes and none all that long. Again guessing that shorter (and smaller 1_4 belts/pipes) local mini-bus branches would split from this main bus, and that different sections of the main bus would really carry belt/pipe content and some might not have belt/pipesmat all (just the space reserved for them).
--- Main power.

3) How to design the above "main transport grid element".

nospamallowed
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0:00 - intro
0:56 - starting out
3:03 - finding the sweet spot
5:25 - placing hub
6:43 - basic power
8:10 - basic iron automation
15:04 - basic copper automation
18:00 - still basic ahh power
20:13 - basic concrete automation
22:07 - milestone
23:22 - doubling the concrete
25:43 - doubling the iron
32:11 - quadrupling the copper
37:43 - yapping
39:00 - milestones
40:17 - outro

Flipnlikecrazy
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Oof. I was handcrafting too much. Way too much.

RadicalMaddie
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For folks not into combat, or want to try one of the "harder" biomes, the mode for animals is set under Options. They can be passive or they can fight back if attacked, but they won't initiate attacks. The only exception to passive I've run into so far are the Hatchers. I'm looking forward to this series. 🙂

Xix
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thank you so much for this, I never realized just how good the rocky desert was. After always starting in the grassy biome and switching over to rocky the difference is crazy.

osome
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What I don't like about this tutorial is that it doesn't teach principles. It only spells out the actions you are taking. For example, you used a buffer power pole, and any veteran will understand why you did that, but a beginner has no clue. Another example, you didn't explain why you would need space for a splitter between the first two machines, but not between the second and third machines.

yptrumpet
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This is a really nice video! Clear explanations, great tips, and some love for the wonderful Rocky Desert!

Buuuut . . . you label it as being for "Beginners". Someone who is truly a beginner might watch this video and find themselves a bit lost. Most actual beginners won't skip the preliminaries (nor should they), so they won't start at the same stage you did. They won't have any of the building materials you had in your inventory. It feels like this needs an "episode 0" for those who are really, really beginners. Maybe something like "Your First Day in Satisfactory Update 8". I know you have probably done that stage many times, and probably find it tedious. But with your clear, calm explanations, it would be a big help all the newbies out there!

devrossik
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Some things I don't think were covered in this video.

You can very easily outproduce your conveyers. The mk1 conveyer belt is capable of moving 60 items/minute, and as long as you are only producing 60 items/minute that's fine, but it won't be good enough pretty soon. Once you get into things like overclocking and node purity, you will be producing more items than you can move. For example, if you overclock a miner to produce 90 items per minute but only use mk1 conveyer belts, that extra 30 items will have to wait an extra 30 seconds to be moved and you may as well just produce 60 items/minute.

The colored bars on all the machines have a meaning (obviously). Red means the machine does not have power or does not have a recipe selected, yellow means that the machine has power and a recipe selected but cannot produce whatever you selected (the reason being that it either does not have enough resources in the input side to make the selected recipe, it's output side is clogged up and it is unable to produce more of the selected recipe, or it has been placed on standby mode), green means that the machine is operating like normal, and blue means that the machine has been overclocked to produce faster than normal. For all intensive purposes, you want blue or green. Yellow can be okay in some situations (IE, you are making to much of something) but you should reconfigure so that all the resources are being used.

If your starting factory is the one clusterf**k to rule them all, that's perfectly fine. I know for a fact that my starting factories would give pro satisfactory players a brain aneurysm or at least make them twitch a little. Remember, the first factory you build in the dirt is temporary and you're going to rip the whole thing down anyways once you can afford to build a proper factory. The goal is efficiency and making as many resources as possible with what you have in the surrounding area, if you have to make it a little messy to do that, then that's fine.

NinjaBray
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Dude, just learning that CTRL automatically lines up the buildings is so helpful. I was about to quit from having to constantly micro adjust building because the belts wouldn’t line up lol

cowsruleDK
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First time through, this really helped a lot. I was almost sad I did the tutorial first, but it helped me not get lost. This helped me with spatial awareness for my overall base design. Seeing how the splitters work made it easier, too.

JourneyofOne
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As a Factorio veteran I am so glad I watched this after playing for a few hours yesterday. I was looking for the "select building from existing building" thing. (MMB).

ForzaNinetails
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I just started and this was so extremely helpful. Please more 😊

DjTaylorOIAF
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I figured out most of the things in this video on my own already but was looking for a video for some extra tips. I like how you explain things. The copying things and whatnot is very helpful to know about. Thanks!

tmaste
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Been getting back into the game a lot recently and helping my friend get into it and now i'm using all of your layouts for factories!

Thevikingninja
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Found your channel looking for exactly this type of guide! I am new to Techtonica and Satisfactory, and have been making a royal mess trying to work out how to build things. Thank you so much for this video! Gained a sub for sure.

Serenaar
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HAHA!! That's exactly what I do when starting off and heading to the area I want to start in, I pick up everything that isn't nailed down, so I have plenty of stuff to throw in the Biomass Generators. Also, I've recently started using Smart Splitters and they have changed the game for me, I LOVE them. Wow, you don't mess around, you go straight to manufacturing with just two biomass generators. I tend to build a lot of stuff by hand on the workbench for the first few milestones. The first milestone I go for is the Solid Biofuel so I can set up a semi-automated mini factory to churn out solid biofuel so I don't have to worry about the biomass burners as much, because the Solid Biofuel burns at 2.97 a minute

bulkvanderhuge