More Things I Wish I Knew Before Playing Factorio (Tips And Tricks Tutorial)

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More Things I Wish I Knew Before Playing Factorio (Tips And Tricks Tutorial)

Factorio tips and tricks for new players plus common mistakes that beginners might do in Factorio. It's a list of the most useful things for everybody who just starts with this awesome game. If you are more advence Factorio player you can still watch and comment how many of those mistakes did you make.
I'll make tutorials for other topics like Factorio speedrun or Factorio trains
if you have idea for other factorio tips and tricks video or factorio guide let me know in the comments :D

⌛ ⌛ ⌛ TIMESTAMPS ⌛ ⌛ ⌛

00:00 Start
00:18 1. The best world/seed in Factorio
01:00 2. Better train station
01:31 3. The easiest way to kill biters
02:01 4. Building from the map view
02:38 5. Bigger ore patches in Factorio
03:25 6. The best solars ratio in Factorio
04:14 7. How trains work? (ft. @martincitopants )
05:36 8. The best shortcuts in Factorio
06:19 9. How to set uranium/ nuclear power plant
07:22 10. The best way to defend your base
07:58 11. How to use modules in Factorio
08:39 12. Main bus in Factorio
09:26 13. Chain looping
10:20 14. How to build a MALL
11:03 Usuall surprise at the very end

Playlists:

If you read the description, write "🐸" in the comment section and i will pin you a heart ❤️
Have fun in your factorio games. 😀
Thank you for reading and see you next time! 🖤

credits to musics and stuff:
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#Factorio
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Could you subscribe?
I want to get to 100k <3

Trupen
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Honestly, that train explanation by Martin was kinda better than that 1 hour course Nilaus did on trains...

KingOfLeeYT
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Tanks are also sometimes overlooked, they can easily traverse rough terrain such as forests or biters.

Thaumogenesis
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A simple tip of turret supplying next turret did not come to my mind, even though I use it for science labs. I think I can use it for those busy sections for making extra layers of turrets. Thanks for the tip!

dimat
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And once you have the Mall/Hub, you then develop Robots. That allows you to set up Logistics chests and set up numbers in your Logistics tab of your inventory. That way when you are in range the robots will automatically carry stuff you are missing to fill your inventory, instead of you needing to run around yourself. The Robots will also try to repair stuff that is damaged and rebuild stuff that is destroyed.

You then get into Robot fun:
- Demanding robot support on one side of the base, and your robots are mainly on the other side of the base
- Having the single Roboport be 1 tile off and thus not connecting two networks
- Not putting a limit on the number of robots in the network and wondering where all your resources are going
- Not having enough Roboports where your robots are working, resulting in hundreds (thousands?) of robots just waiting near a Roboport for their turn to recharge
- Not realizing the power demand from Roboports and watching your base shut down during a night attack (especially if you defend your base with Laser Turrets)

toddkes
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2:27 to clarify: this is the range that the radar will immediately reveal. however, radars also reveal random chunks farther away than this for a short period, which is also helpful as this will reveal far-away biter nests and resources. the more radars you have, the more frequently this long-distance revealing will occur and the faster you'll learn whether or not there is biters nearby. if you learn ratios between radars, solar panels, and accumulators, you can even set up little "listening posts" of radars and they will reveal tons of area for you without you even needing to go scout yourself, giving you more time to focus on other things.

EDIT: also i didnt know this before but apparently this feature prioritizes unexplored/ungenerated chunks *first* so it will always scan and reveal its whole area before it starts randomly revealing distant chunks.

Templarfreak
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"I know that you might disagree, if, for example, you have eyes!" - Trupen, 2022

JessWLStuart
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Extension to 8: Enable "Pick ghost item" or something like that in the settings if you don't like the "doots".

simrock_
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Been watching your videos for a few months but today I'm finally buying Factorio. Can't wait to forget every single tip I have learned from you.

manfredrichtoften
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Build your train network with expansion in mind. Early on using smaller trains is a must as trying to burn out your early local resources might do more harm then good but eventually you'll want bigger trains to reduce traffic as you increase production. In other words still treat it like a Main Bus, give yourself plenty of space to extend the length of your trains. Also nuclear fuel is worth the investment for it's acceleration bonus, pair that with a good Engine to Wagon radio and your trains will zip around like crazy. I do 1 engine for every 4 Wagons. Currently my 5k Megabase is running 1-8-1 sized trains, 4 Track network with only about 120 trains zipping around, usually 40 of them are idling waiting for cargo request.

LongHaulRob
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I like this series, even though i know most of those tips, I would watch it 9684 times if i could

EGA_SUPREMO
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7:21 To add detail, reactors explode when destroyed while temperature >900C, no matter the cause.

l.g.
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Something I learned is that when you start building a factory it isn't your final factory you are building, your first factory is used to build your second factory, which is used to build your expanded factory which you use to build your actual factory.

sirgaz
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10:48 note that malls REALLY do not need to have _full_ input to be an effective mall. in fact, only diverting excess resources to a mall is frankly ideal. these chests will fill up surprisingly fast even if they are only working 1/10th of the time. the number of items they will produce for you will still be incredibly high pretty much no matter what. you should also definitely consider limiting the size of the chests you put the items in to only a certain number of stacks. within the first 10 or so hours of a save, unless you are *extremely* good at the game, you pretty much will not be capable of using 40 stacks of pipes or furnaces or miners or assemblers. probably belts, though, it's pretty easy to go through that many belts, and maybe inserters too.

other items i would definitely suggest having be assembled in your starting malls: small electric poles (use these ALL GAME, trust me, you'll appreciate how much steel and copper they save, and it will help you passively burn through all the wood you have too :D), splitters and underground belts, steel chests, pipes, repair packs, radars, electric miners, stone/steel furnaces, and later, eventually adding on all train things.

Templarfreak
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I love this channel! "Turn on Subtitles. You need them."

I will admit, I have had some trouble understanding your accent, but watching you more and more has made it much easier for me.

Keep up the great content!! 🐸

DasSlenderMan
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8:35 that's how i'm gonna call pumpjacks from now on

delofon
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seeing the (feat martincitopants) made my day, I knew something was up when you used "bean bois inc land liberation™" music earlier in the vid

item
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9:03 Main Buses are extremely useful, but from my own personal experience when i was a beginner, the volume i saw main buses have, typically of at least 4 solid belts of materials, felt kind of overwhelming to me. if you want to try doing a "main bus", dont be afraid to scale it down some from this example first. 2 belts, or hell even 1 belt, can be just fine for the first few hours of a new save, and using fewer belts can help you learn the principles of what makes a main bus a good main bus such as having easy access to it anywhere in your base and being able to expand it. as your base grows bigger, you can continue to add more belt lines to your bus. just be sure to plan that ahead of time, for example by using blueprints/ghosts, before your bus gets too crowded and you can't add new lines in easily.

Templarfreak
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My favourite thing I learnt literally the day I hit 1000 hours in this game is that the notification saying "Number of stops with this name" is a feature, not a warning, and if you name your train stops with the same name, then the trains will load-balance between the stops. Literally a game-changer for me.

TwoWholeWorms
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Even though I thought a tough throughput tutorial throughout all the game mechanics like this one would be thorough enough, I think it taught me a lot. I should use Q more often...

RedGallardo