Flexible Combat System | Features Roadmap & Hit Stop | Unreal Engine 5

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Dude is pretty much single handedly making it possible and affordable for anyone to make a game. Take my money!!!

tlight
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a while back, (I'D SAY....SEPTEMBER '24) a programmer and I were talking about the flexible Combat System and at some point, I said to him 'I wish that project had hit stops'. That dude damn near argued with me as if I didn't know what I was talking about when I tried to explain to him what it is. He was a dismissive prick and then he eventually realizes hit stops are a thing. Fastforward, the irony now is that you have added hit stops lol! THANK YOU for adding this feature!!!!

megaverseentertainment
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Currently in the process of saving up to get the framework to build my game in, hopfully all the updates are in my march ;)

xXxShankersxXx
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The legend is back, thanks for the update

HIGHWIRE
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Slowly becoming a framework. Cool ^^ it would benefit of an integrated saving system

mootion
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Can this merge with the gasp movement system?

Fablefan