Synty Animations in Unity 6 Multiplayer Play Mode with Netcode for GameObjects

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I set this up using Netcode for GameObjects and Multiplayer Play Mode in the Unity 6 beta. I only needed to make some minor changes to the character and camera controllers to account for multiplayer, and not having to build with every change made it so much quicker!
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The occasional Mismatch Config error drives me crazy.

조희재-jp
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Amazing work! What change did you make in the code?

PlatapusStudios
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Which is better? Plugin Mirror or Netcode for GameObjects?

cubicworld
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Why don't I find multiplayer play mode in my unity Package Manager

张兴岩
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What modifications you have done Ryan? It seems adding the network object and network transform adding the main PF_player doesnt do the trick because the childs are moving. But root needs the network object to work. Can you help in the way you solved it?

jurgenvanoorschot
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Looks good I wonder how hard split screen with online 4 player would be

korystanley
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What server hosting will you use? I've heard that Relay is easy to use, but it relies on relay servers, which introduce some latency.

shiangs
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Is the Multiplayer Plug in Play in Unity 6?

TUPGD
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I accidentally came across your video, can you give me the modified code, I tried to do it myself, but for some reason my character doesn't

artypaw