Easy Tile Collisions | GameMaker

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In the new 2023.8 GameMaker update we have improved our tilemap collisions, find out how to add these to your game.

What is GameMaker? 👀
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GameMaker is the industry’s premier 2D game engine, used by thousands of developers every day to create indie gaming classics like Undertale, Hyper Light Drifter, and Chicory: A Colorful Tale.

It’s completely free to download and keep forever, with dozens of written guides and video tutorials to help you bring your games to life.

When your project is complete, you can publish your creations to all major platforms, including PlayStation 5, Xbox Series X|S, and Nintendo Switch.

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This makes so much sense, I wonder why it wasn’t implemented sooner.

darthangel
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They finally heard our prayers. Thanks Gamemaker guys.

miguelluyi
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Yoyogames and Opera just keep getting better 🤯👍Thanks Yoyogames and Opera

memine
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I was so close to moving to Godot, but I have to say that the recent development of GM has changed my mind. At the end of the day, I am sticking with GM because it is just so much more fun to use for small projections.

craigcashman
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Wow I had to code a complex system to get tile collisions working in my Sonic engine. This looks amazing

TheRealLifeSonicTheHedgehog
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Im so confused about something. So im doing the windy wood template ive created my own tileset but my character just wont walk on the blocks i place no matter what i do, i tried looking at the difference between mine tile set and the one the character walk on but nothing. and i cant seem to find any solution anywhere online please help!

FanGameFishing
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Nice, i thought I was the only one that found it a bit annoying to use tile maps. This really helps and passing arrays is crazy powerful!
Side note, what are some of the shortcuts for room and world building? You hold alt or something? No one mentions the little tricks.

AngryhammerGames
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Is there a way to use it with "Place_free" something like flag the tileset or some tiles as "solid" like in RPGmaker and Unity?

KazueAM
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Awesome! Can this be achieved by creating a tilemap from code or only if the tiles are placed in the room editor?

CoffeeAI
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I’m gonna watch this a few times. Do you guys have a playlist so I can watch all the videos so I can make an entire platform game. I’m really happy to see GMS finally make it easier for everyone 😊🎉

professionalquestion
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this is so cool that you can do that now, next they need to make this work with auto tiles 😓

ビーンバンデット
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what font are you using in the script editor? :)

Bandecki
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How would I make this work with a top down game instead? I haven't written anything to collide with objects yet.

igobysoul
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when ever my character touches a wall he gets stuck and cant move, any help?

dustiiyork
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but how do u create a Object out of the Tile Layer u have created in the Room to give it a collision or somethin?

herrpredator
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Can the windy woods template be used commercially (after adding our own original sprites)?

Anonymous-yvrh
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what about clicking on tiles like these old good games such as monkey islands?

allaze-eroler
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just wondering for some reason i implemented all the code but the character simply falls through the tiles without the collision working. i kept the code the same except instead of checking for collisions with an object it uses the tile layer as well, it works with using objects but now it doesn't when it checks with the tilemap. do you have any idea what the issue is?

swifttt
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For whatever reason this isn’t working as expected with tiles of my own angled tiles still act as squares

eukelar
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Can it be used for arbitrary angles as well?

AidinZolghadr