Absolute Beginner's Guide Part 12 - Collisions In GameMaker Studio 2

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Absolute Beginner's Guide Part 12 - Collisions In Game Maker Studio 2

Collisions are fundamental to understanding how to create a game. So today we're going to look at how GMS handles collisions, custom collision masks, and how to react when we have a collision with another object.

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As a programmer you have to learn that a small oval in that case is fair, even to the programmer. I waited to see what was going to happen on your collision. If it diverted the bird, or bent the wing tip back then the programmer is fair. If a collision of a wingtip causes death then it is not fair.

shockman