Make a Platformer with Slopes in 30 seconds

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Make a platformer with slopes using the new collision functions in GameMaker as quickly and easily as possible
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SARA!! You are amazing!! After losing a day and a half, in this game jam, to fixing broken move and collide your 30 second tutorial SAVES THE DAY!!!

JackDaloots
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When u do your tutorial, will u include moving platforms for the player to stand on up and down and left and right?

grsegames
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Perfect timing for this. This is just what I was starting to work on for my game remake. Thank you very much for explaining this.

Catrantula
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Is possible that you can explain how one way platforms works in this system?

harrycepeda
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I still remember your old tutorial. Brilliant

rangingaway
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Dude, thanks for this tutorial ! It help me a lot !

bettyanderson
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Hey, how to use the new variable with Ledge grab from the other tutorial or will it be a tutorial for later?

red-qjxp
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Going uphill works but downhill has caused my player to fall through... I use a walk animation code (from your platformer tutorial) the sprite is 32x48. Rectangular collision mask. Not sure if you can help Shaun

AIG
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Really great tutorial! I'm looking to possibly use this in a platformer test or two; out of curiosity, how might one incorporate semi-solid/one-way platforms using this collision system?

virgiebabie
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I LOVE YOU!! How did it never occur to me to use this function twice separately? ;_;

soubakouh
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For some reason, this code doesn't allow my player character to walk back up the slopes. What did I do wrong? :<

quinnkdev
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Will their be a video on sloped collisions using tile sets?

Jordnscot
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I tried this code, when going down the slope my character often gets stuck in the slope and when I try to move I get teleported below the ground

spacesandwich
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Shaun Spalding. Have you find out how to make one-way platforms with move_and_collide?

guidomenicacci
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As a scratch user, just seeing this instead of a basic

repeat (5)
if touching map
change y by (1)
else
stop this script
————————
change y by (-5)

before the horizontal collision code scares me

weegie
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I am having a couple errors. Do you know how I can fix them?
obj_player Event: Step at line 26, 10 : variable _hCol only referenced once
obj_player Event: Step at line 7, 1 : variable slopeOn only referenced once
obj_player Event: Step at line 26, 13 : unassigned variable move_and_collide referenced
obj_player Event: Step at line 35, 13 : unassigned variable move_and_collide referenced

Shmorez
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Why do you put the inputs into variables at the start instead of checking them every time instead? Is it more efficient or lower resource consumption?

OTLcrazyboy
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my god this is awesome
just one question, what's the point of slopeOn? im assuming maybe its a sprint key or something. either way this is incredible!

deflatedbag
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Now the challenge is to make one way platforms with this.

Tormentadeplomo
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Great. If you can make a platformer (with slopes !) in 30 seconds, you can as well make a AAA game, alone, in one year. Billions of dollars for you :-)

IBelieveInCode