Blender Secrets - Add Seamless Details without Booleans using Shrinkwrap and Snapping

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Adding details to a surface makes a hard surface object looks more interesting. But it’s often a lot of work to integrate objects that are added using boolean techniques with retopology. What if you could skip all that work and still have it look seamless?

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Well you don't need to select every edge loop and set weight, you can just select the outer edge assign weight 1, then in weight paint mode (f3->smooth weight paint)

irfanhossainbhuiyanstudent
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Also, data transfer modifier (normals) helps with reducing that visible edge between two meshes

fundorinlive
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Thank you, this is concise and to the point, unlike most video tutorials.

toerroris
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This is going to prove incredibly helpful in complex shape models. Thank you!!

KenalLouis
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Wow that's awesome
Using modifiers correctly is really useful

neverpure
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Never would have thought that it could be done. But separately, all these tools have been used more than once. Some kind of tin. Thank you. Very powerful.

Vik-b_d
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Thank you so much, i've been googling "how to merge mesh while keeping separate." So far this has been perfect

jjj-slok
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This is pure genius! thanks for sharing!

activemotionpictures
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Very creative this way of weighting the snapping

gamheroes
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I fucking LOVE this channel. Every time a video pops up in my recommended and I check one out, I learn some groundbreaking trick that solves a headache I've had at one point. And that fact they're so professionally done, in super short vids, with concise and clear explanation. I have DROWNED hours watching videos cover aspects of blender and they take AGES to explain something that should be relatively simple.

BigbossShoshka
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That's a really nifty trick.. very nice!! 👍👍👍

poweredbygeeko
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How did i never think of this ! Thank you very much this is really useful !

MOUATEZTV
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Very cool trick, i will use this in my workflow.

PowerBiWithVivek
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This is such a cool tip (plus the one from Irfan)! Awesome!

(the other tip incase it get's deleted at some point: Well you don't need to select every edge loop and set weight, you can just select the outer edge assign weight 1, then in weight paint mode (f3->smooth weight paint))

RSpudieD
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The shortest explanation of this method in the Web. Thanks! : - )

dimitrilalushi
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...Non destructive booleans. Amazing 🤘
Thanks a lot !

im_Dafox
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Holy moly, took me a few different searches, but finally found something that will allow me to make progress on a project. Much love, man. I really need to get a better grasp on vertex groups.

Shazumbi
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your YouTube Channel is so useful, you deserve more subscribers, views and Likes

microdraw
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Holy Moly, that is a key solution to a ton of stuff. Thank you random stranger :D

timkruger
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Yeah, Shrinkwrap is more useful than it is generally supposed to be. 😁

pile