Unreal Engine 5 | Lumen Tricks | Easy Lighting For Games | Volumetric Lighting Technique

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Hello Everyone. In this tutorial, I have taught you some interesting techniques for lighting this Subway . I hope you find them useful. If you are a beginner, you can quickly learn volumetric lighting and emissive in this video.
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It seems like in a few of these instances it would be better to rely on static spotlights instead of relying on the Brightness property of materials. The spotlight has better distance so you don't have to manually place free floating lights and as long as they remain static they'll remain fairly cheap. You could overlap the spotlight with the brightness property to create the visual effect of looking at the light source like you did with a single ceiling light, but the spotlight is surprisingly performant as a static object. Adding the spotlight to the BP of each light fixture would've saved on time; and had you made the blue flood lamps have a bluer light you would've gotten a similar effect as the added free floating light source. Also, in my grossly misplaced arrogant opinion, it'd have looked better.

Also, kudos, playing with Lumen is a lot of fun. A little too fun. Deadlines don't beat themselves, but god is lumen pretty.

Ryanowning
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May I know how to create a Mi_Lights_off, Mi_Lights_on material node?

foxmulder
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Good video but don't record your mouse click in your videos, it is incredibly annoying.

Valk-Kilmer