Elden Ring OP mechanics the DLC hides from you

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Shadow of the Erdtree added a lot of new items, bosses and secrets.
Among those is an Ash of War that makes poison extremely viable and fun to play - all because of a single hidden sentence in the Items description. That and more extremely helpful mechanics for the DLC await thee (sorry for cringe)

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Music used:
BattleBlock Theater Music - Menu Theme
Qumu - Luigis Mansoon 2 Dark Moon - Gloomy Manor Remix
Qumu - Masked Dedede Remix
Twilight Princess - Ooccoo's Theme

Chapters:
0:00 Hidden in the description
1:15 Furnace Golem Speedrun
2:17 Weaknesses
2:33 Early Rune Farm
3:13 Best Items you never used
3:57 Scam-dutree fragments
4:28 ???
4:44 Weirdly useful
5:51 Loot
6:24 Jumping in the DLC

What are you doing down here without being subbed?

#eldenring #eldenringgameplay #shadowoftheerdtree #fromsoftware #soulslike #soulsborne #soulsgame
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How many of these did you know?
Correction: yes, going past blessing 12 is still worth it. But 12 is a good point to slow down on grinding for fragments.

Leviathannohit
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fucking THANK YOU for not just showing footage of random bossfights in the dlc (minus the first boss which basically doesn't count) i swear every single SOTE video i watch will just show later boss fights as b footage for just no reason and put no spoiler warning

lalalandd
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Actually, pest threads and pest threads spear is the best for the furnace golem. You can aim at the leg opposite of you and shoot through the leg in front of you, effectively doubling the amount of hits and stagger. It takes me less than 1min to kill them with either of those.

IntertwiningRoses
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My introduction to the pog imp was actually somebodys message, it read
"first off, message
and then explosion!"
And whoever it was that wrote that was absolutely correct, IYKYK

KennysGarlic
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Massive props for not spoiling anything major!

EwanCross
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1:20 I have another tip for furnace golem. Raptor of the mist AoW trivializes the golems explosive jump attack. You phase through the initial explosion and are in the air to avoid the flame wave.

SilentDragon
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The Poison Flower Blooms Twice AoW has actually the same effect as the Poison Moth Flight AoW. The only difference between the two is that The Poison Flower Blooms Twice works for both rot and poison instead of only poison, meaning poison was already viable in the base game.

Great video nontheless!

WonkyDalek
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Something that I rarely see people talked about:
You can use Morgot/Mohg binding to unlock spiritsprings in the dlc (no need to find and break the seal) and also can be use to break the hanging pots.
The bindings could also use to reveal hidden path within a large radius.

セータン
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You can drop the hanging pots using margit/mohg shackle, just be near it to trigger it to fall

bdbgh
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For me I called the pog imp the peashooter lol

salt_of_souls
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For mages, Shard Spiral is a great spell to use to stagger the furnace golems. It travels some distance and goes through the 1st targeted leg to continue to damage the other leg. Overall it's a great spell to melt the health of larger and slower enemies.

Shino
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Mad respects for the generally spoiler free video.
I personally have not had enough time to finish the dlc yet and i love that i could actually watch this video

widji
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If you have a Faith build, Ancient Dragon Lighting Strike is fantastic for the golems. Buff with golden vow and flame protect me so you can facetank their attacks, and just start spamming lightning right under them. They’ll eat every single bolt and take quintuple digit damage even without buffs, you’ll get the stagger PING every other cast and often knock them out of animations

LAK_
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Pro Tip: Oil Tear and Black Flame Tornado

newworldblues
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If you rest and stand up while the fire animation is still playing on the bridge it will also kill the respawned enemies, essentially 2xing the rune farm!

You’ll need to rerest after this though cause you’ll get the runes from the respawned enemies but they won’t actually die and you won’t get runes from them again until you rest again.

JaredHerdlevar
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your last video with the sacred infusion tip saved me SO much effort. Never heard of you before that but you've def earned a sub; love your content.

nickchapman
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Not sure if it's been made widely known yet, but another dps increase you can do is inflict yourself with the Lulling Branch before a fight, similar to using Fetid Pots to causing poison on yourself. Once the Sleep status procs, St. Trina's Smile will give a damage boost similar to Lord of Blood's Exultation or Kindred of Rot's Exultation. I could see a prebuff strat that uses all three of those plus Shriek of Sorrow to get at least *some* uptime on a whole bunch of ~20% buffs

seedmole
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Another op mechanic: Some palyers might know you can use Margit's Shackle to remove nearby illusory walls, hit flame thrower traps in dungeons from a distance and get rid of those annoying chariots. Now with the DLC they added (at least) 2 new things you can hit with Margit's Shackle. Those pots 3:13 hanging from the wall and sealed spirit springs. This way you don't have to switch to a bow to hit the pot and you won't have to go look for the pile of rocks to activate the spirit spring. Just use the shackle next to the spirit spring and you are most likely gonna be in range to hit the seal.

Kanon__
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The biggest one for me was learning that the furnace golems are the erdtree avatars of the DLC, I had no idea the DLC even added any physic tears until literally like 85% of the way through.
When I first played this game my dumbass thought that crystal tears were consumable since so many other rare items like exalted flesh and rune arcs are, so I never used the wonderous physic until almost the end of the game because I was afraid I would waste it, the DLC was like my first playthrough all over again

thomasdevlin
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I don't jump when dealing with the unarmored Furnace Golems, Vow of the Indomitable is amazing for that. Plus it's SUPER SATIFYING to pull off when they go for that jumping slam, it's basically a nope.mp4 button to not take damage during that attack.

AceAviations