Blueprint For Beginners in Unreal Engine 5 | 2023 - Learn in 30 Mins!

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Hello guys, in this quick and simple tutorial we are going to learn how to use Blueprints so you can make your own games in Unreal Engine 5

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Another great video as always. Thanks to your beautiful videos, you both inform other people and your contribution touches me a lot. Thanks to you, I can now develop games professionally. If I lived in a beautiful country and earned good money, I would really try to support you as much as I can. I love supporting people who love helping people. Thank you very much again, both for myself and for other people. Also, are you considering opening a Discord server? If you open, I would like to join too.

mcendik
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For those that are beginners to blueprints dont worry in about 1 year u will be master on it

beastNick
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when i first started with blueprints, it wasnt how to align them or which nodes. It was finding out what you need to type to get the node you want. A great example would be the "flipflop" node.
if a beginner is trying to figure out what the node is called, the last thing the beginner would think of is "flipflop". anyone with a lil more experience then a beginner dont really see that as being all that difficult since we are used to it more, but when we first started.... yea..
great vid for people that are confused about this stuff tho! keep it up(even tho this vid is 1yr old lol)

qmerk
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at 25:40 ish you go "Kind of hard to appreciate" but like, you really don't know how much I appreciate those little things in all developements. It's those little movements that bring life to these projects, so thanks for taking the time to show everyone how to do something so simple, but so life-awakening

dogdren
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I've watched 2 other loooong videos on blueprints, but this one got certain things in my head soo much better. So Thank You for this tutorial!!

SpecalD
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i just learned unreal this month and i dont understand a single thing about blueprint even if i re-watch lots of tutorials. but your videos are amazing dude, i really apreciate it how you explain throughly about everything in a simple way and i can understand it in one go! thanks a lot!

blackdino
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Best video ever.. i still watch but i'm going to learn unity sadly. My last games that i try to make in UE5 with blueprint will drop FPS too much . And i want just to make simple games for IOS/ANDROID . I will keep your channel cuz is pure gold !

UNINVITED
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the flashlight is such a nice way of showing how to go about thinking. alot of channels i see want to jump all over the place and teach mid and advanced logic and then throw you at something basic and it gets confusing and doesnt really help you learn. whats the point in learning all of that without getting to do hands on stuff that i can see tangible results with?
one channel has it where he talks for like 20 minutes about all the different ways to change a light bulbs color, which is neat and i was fascinated at the many ways it could be done, but its not practical from a learning experience. the kind of tutorials i am kind of looking for are ones that will show the most common aspects of games and start from the most basic of basic. such as "heres a blank slate, nothing at all but the void. lets add a cube, now lets add a camera. oh no the camera cant move! heres what we need in order to make the camera move. awesome! now the camera can crane, pan, boom around the cube, but the cube cant move, lets look at ways we can make him move around on this plane surface." i know im asking for a very specific kind of tutorial video series, but everyone starts with all this stuff that i know has to be taught before we can learn how things work, but the majority then go off on tangents for other factors that dont relate to the most common struggle very very new aspiring game devs might run into. like i mentioned above, i want to learn how to make characters move with the most basic of work, then start grasping the knowledge of the enhanced movement library. i want to know how to shift between animations like how GTA has your player do different movement styles depending on how fast your character is moving like say walking, jogging or sprinting. i want to know this because when i make a game i want to build it from the ground up, i want to be able to traverse it, to see things and say "i coded that". i can learn about changing light colors later. i can learn about ints and floats when the time comes. but the most basic thing almost all games have are moving cameras and characters and so far i have not found any tutorials that discuss it because they all say to just copy paste the code from the player character blueprint which doesnt explain anything im wanting to learn. oh and please dont take offense, this video was very well made and did in fact break the norm of what i have been seeing so i absolutely gave this video a like.

its just that i would love to do a one on one with somebody so i can learn and ask questions but there's no one in my area that i know that i can ask (no one using unreal engine at least), and there's no facility in my area where i can go to learn even if i wanted to pay for the education. does anyone know where i could go where i could possibly do online tutoring? as weird as that may seem, i feel as if i would learn better if i had a person i could talk to and ask questions. just sitting in my room, taking notes and watching videos doesnt really seem to be working for me. i have tried on and off for the last 6 years and every time i start getting better something happens and i stop for months at a time and lose all the progress, if i had an obligation to go (as an introvert i am very much afraid of angering others or being an inconvenience) i feel that this would encourage me to not put it down and instead stick with it and force my way through the barrier i keep hitting. sounds dumb i know but i really think thats how i can best learn rather than getting stuck on tutorials.

moviemakerz
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Okay, awesome tutorial. After 1 year of UE5 this level is perfect for learning!

noahprince
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This was a perfect first lesson I loved it!

CarpathianWasteGroup
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First tutorial video that worked for me. Thanks!

speedyraccoon
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ive yet to see anyone slow down and actually explain the blueprints. why is it that when you press space bar you jump? where does it say or show that you need to press space? or with the movement. where are you key mapping that you want W to move forward S to move backwards Ect.

customhooks
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One word of caution, at the end when adding the Flip Flop into a callable Function 'Tutn Flash', it will not turn off. Each time you press 'E', the flipflop will trigger A. You will need to set some variable that keeps track and pass that into the function. (I spent way to long to figure that out...)

lukelewis
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Thanks for the tutorial! You explained everything really well. im just glad i dont have to start from scratch. ue was definitely very generous when they first put out the free version. i stopped after a few months but now i really want to get into it. im not much of an artist and that is a big part of designing games but i enjoy creating in ue5.

fndrn
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You are awesome mah dude! Thanks for the help!

MrInnovativeEnergy
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A tip for the flashlight toggle: you don't need the extra flip flop if you just use toggle visibility!

Nieosl
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Very clear and concise tutorial. Thanks.

Tertion
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Awesome! I look forward to more of your 5.1 tutorials.

OneGamerGrinds
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Thank you man all of your videos have been super helpful🙏🙏

nicolastio
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hey, for some reason when i do the last step and make the 'turn flash' function the flashlight only turns on but not off? i made it play a sound when it turns on and a different sound when it turns off and every time i hit E it plays the flashlight on sound but when i hit E again it still just plays the flashlight on sound and the flashlight stays on. it seems like putting the flip flop node into it's own function made it stop working properly. do you know what is wrong?

looksie