Easiest Game Engines

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As the title says, what are the easiest game engines? This is obviously going to vary from person to person, and need to need, but in this video we look at some of the easiest to use game engines available today.

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scratch is used the first week of Harvard University's Introduction to Computer Science
it gets students really excited and motivated -- then a few weeks later Harvard moves on to writing hash tables in C and crushes their souls LOL

firstname
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Game Maker Studio 2
*spends 20 hours trying to figure out why the get_sprite_width() returned a 0 when using an object in its function instead of a sprite...*

HalkerVeil
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Ironic how construct 2 is what actually pushed me to use an actual programming language

melting
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My tip is for game development beginners (not for small children under 10-12 years), you can start with Pygame (Python), that will clear the very fundamentals of game development, and then going to any engine would be good so that you can have a feel of what happens in the backend of any engine, I'm saying this because Pygame is completely scripting/coding based.

vaibhavkrkm
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Perhaps I may have to recommend this vid to anyone who asks about where to start with game dev. For the longest I've suggested Gamemaker because that was considered the easiest at the time, and it took me from knowing nothing about programming to understanding it completely. And not to mention that I also messed around with RPGmaker when I was a teenager for fun. So theres a place for them.

sgt
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CLICKTEAM FUSION is like a racecar - running out of gas.
CONSTRUCT 3 is currently overtaking ClickTeam in both popularity and functionality. They can't rest on the laurels of "Five Nights At Freedy's" forever.

Supreme-Emperor-Mittens
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Armory3D had an update 21 days ago, so maybe not so abandoned after all.

phexitol
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As someone who started with visual programming and didn't want/know how to write a single line of code, I'd say my best advice is to start with one of the more limited game engines.
It's completely anecdotal, but starting out I had so much difficulty using Bolt/Playmaker on Unity. I then changed to Gamemaker's free trial and did a small game using only visual scripting. It was very limiting, but I came out of there back into Unity and everything made much more sense.

rodrigocapitelli
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After trying bunch of stuff I picked GDevelop and I'm happy so far. I'm non programmer and spreadsheed style of developing it has feels intuitive for me. Also it has tons of examples. When it comes to easy 3d engine Coppercube was nice but I realised it has pretty outdated graphics in comparison to Unity for example.

marek_tarnawski
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i started out with stencyl, moved on phonegap (html5) then unity. gotta start somewhere

GormanStudios
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I used godot since you don't really have to reinvent the wheel for everything but it's extremely confusing at first because of nodes; it's just confusing not complicated since nodes are pretty much complete code with a ui menu to modify. Also it's really lightweight, has all the software you need as the whole package and free

Edit:
I don't me free like not paying for a license; I mean free as in high quality opensource software that's all fully yours once downloaded

CastleRaccon
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9:46 "but this was aimed more specifically at getting a child . . .

. . . involved in the world of game development"

Thought this channel was about to be ChildFromScratch for a sec.

thessalonikiosmusv
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i had a really really long comment to make but i accidentally clicked the little "cancel" button for the comment and now i actually wanna hit my fucking head against the wall

idoblenderstuffs
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Wait, Game Maker Studio is bought by Opera?
That's very great to hear! I've used Game Maker back in it's early XP days. I look forward to the price changes

MaruonYoutube
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You know you are totally hopeless when you can't even understand the easiest game engines :(

simoneleven
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Actually, they did make some price change for gamemaker. They changed mobile and HTML5 exports to $99 USD. I don't know if it was to troll buildbox or they wanted to change the price for a long time, but I'm really glad they made that change.

growdot
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Hey, Armory is not abandoned. By the original dev, maybe, but there are still people interested in it. In fact, since the beggining of the year, Armory had a game jam with 5 submissions, had a first party studio created, which is currently working on a game and had an update with which you can use it in the 2.9x version of Blender. It's sad people think it's abandoned. It's really not

officialduke
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If you want to use scratch in a serious project, you can use turbowarp. It's basically scratch on steroid. It adds interpolation, 60fps, change dimension of your game, add javascript support, and compile / bundle the the game into html / javascript. From there you can make it into mobile.

yokowasis
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Is there a game engine like RPG Maker series, ... but has much more realistic people, sprites, landscapes in 3D as easy to implicate for a beginner or intermediate without the need to code?

toddgilmore
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Ex Buildbox user here. I think best engine for anyone looking for an alternative to Buildbox is Unity with Playmaker. It’s very similar, in fact lots of features in bb3 are copied from Playmaker. Both are NoCode. I doubt that a boxer or rookie in gamedev will be comfortable with any of the mentioned engines in the video.

christophmuller