Blender Secrets - More Realistic Eevee Renders with Gobos

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Adding Light Textures is not possible in Eevee, but we can get the same result using “gobos”, and even use it for beautiful volumetric effects!

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Also with Eevee?! Super awesome!
Maybe with some particles floating randomly to simulate dust particles!
I wonder if this kind of texture light effect could pass through Eevee glass properly; I'm pretty skeptical about it but it is worth a try.

pile
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I swear! Every video in this channel has been useful, i've learned how to do things that i didn't even know i needed to learn how to do.

jjj-slok
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Visual represention is more effective than book 👌

sajjadanas
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This great! Would love to see a longer video of the project

mystymysty
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Welp this is the inspiration I needed to continue work on my porfolio, thank you :D

zost
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This was really quick and effective can't wait to try this. Thank you!

KonJonnorMusic
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With this technique, you get pure non-colored "transparent" (dither) shadows in EEVEE. This means the color of the light still has the same sterile look, same color. Therefore, I use real geometry with color and cause at least a few indirect light bounces, which could give more variety in indirect light.

Newmediasupply
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Yes, your video is wonderful, all the time, always

Fire_Walker
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clean technique, thanks, that's how i like to do it

timenotspaceproduction
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Oh, there it is, when it and how it works in eevee😄🤗

mahabbat
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You are great the fact that we can do it in eevee.
Thanks a lot.

pruthakpruthibi
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uff... espero que algún día haga algo tan valioso y bello como ustedes. Gracias!

murmullito
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could you make tutorial about bake lighting and painting them? i mean like we painting the model self with the light

dotnexdotnex
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If its not working for you, make sure to turn off "Soft shadows".

P-ip
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can the sun light be used besides spot light ?

Cuneyt_D
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Thank you very much, I had to use an actual plane as the images as planes don't render for me :|

gaia
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I have a question. How can I ensure the exposure of my camera and the intensity of my lights in the scene are correct with relation to the real world?

fraklin